jazzfish: artist painting a bird, looking at an egg for reference (Clairvoyance)
It turns out that writing a novel from scratch is hard. Who knew? I mean, other than everyone who's ever tried.

process babble )
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
This A Softer World comic hits uncomfortably close to home, and would have reduced me to tears and speechlessness about five years ago.

Let's see.

Foot: still sore, still a little swollen. Going back to icing it today.

Viola: Went to pick it up on Monday. I am much less of a fan of the colour than I'd hoped: it's a lot flatter than anticipated, and it makes it look... cheap. More importantly, there was an inch-long crack next to the tailpiece. Looked like someone had dropped the package on its end and hit the tailpiece just right. So it's going back to the factory. I'll call the store today and see if I can talk to a human being and cancel the dye job, just get a glossy-black hybrid.

On the bright side, they loaned me the standard carbon-fibre viola they had in stock, and it sounds roughly a zillion times better than the $200 rental I had before. So there's that.

Writing: Been plinking away at this %&$ story. It looks like I'm going to have to do something I've never done before: write a scene or three from a different character's perspective so I can figure out what happens, even though I know for a fact I'm not going to use those scenes. Oh well. Going out to sit in a coffeeshop & write with Steph this evening, which will be pleasant.

Role-playing: reached a stopping point in the Lords of Gossamer & Shadow game last week. I made a rookie-GM mistake in the Big Fight Scene and had an NPC doing a lot of the actual fighting but apart from that it went reasonably well. We're now taking a break to play 13th Age, which appears to be "D&D with fewer rules and more cool storytelling tools."

There's also been some friction with the perennially difficult player, which might warrant its own post later. Or maybe not.

Boardgames: Forgot to mention that I spent much of last weekend at another boardgame convention thing. This one's run by a local wargame club, but they have a small contingent of 18xx players. It was decent: got in three games, and enjoyed the company alright. They have regular meetings one Friday a month, to which I may go.

I leave for the Gathering (ten-day gaming convention in Niagara) in eight and a half days. Based on the cost breakdown and the general state of finances this is probably a mild error in judgement, but it'll be fun.

Speaking of money, I'm also sorting through taxes, which are slightly complicated this year. That's why we pay Chris-the-accountant the small-to-medium bucks. On the "bright" side we're likely to get a small-to-medium refund depending on how some things get classified.

Cats: Are adorable. Chaos is a lot more mobile, and also a lot less steady on his feet than he wants to be, especially when jumping. But he *is* jumping, so that's a good sign. Mostly they both do a lot of sleeping, as is appropriate for elder kittens.

Overall things are good, I think.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Because I feel better when I'm talking and writing about my life.

Media. Currently halfway (4/10) through season 5 of The Wire. So far this season can be summed up as "Marlo kills everyone while Jimmy descends into farce." I have Thoughts on this series but they'll keep until we finish it off. It is, as expected, still Very Very Good.

Rereading Wolfe's Long Sun. I keep rolling my eyes at some of the excesses and improbable characterisations, and then reminding myself that, as someone else said, Long Sun is 'Patera Silk fanfic written by Horn and Nettle.' I think I will be less annoyed by the Big Reveal at the end of the series (the inhumi) than I was on first reading, because I think I can see bits of where he's building up to it.

Gaming. Finished my Apocalypse World campaign last week. The ending came a bit more abruptly than I would have liked; another 3-4 sessions would have been good. Overall a success, though. I seem to have reined in my tendency to Keep Adding More Stuff.

One thing I love about Apocalypse World: the GM never rolls the dice. The players roll at times, when it's useful to have a bit of uncertainty or suspense, but the GM just reacts to the players' rolls. This is perfect for me. Randomness is for my players; I want control to shape the story they're living through.

As far as Stuff... for years I've said "I just make it all up as I go." I've been thinking about that in light of this campaign, and it's not entirely true. I started out with two separate ideas, but they were story ideas, not just setting elements. ('An alien invasion fractures the world's psyche' leads to a resolution involving the aliens; 'personified fragments of the collective unconscious battling in a god-game' leads to, well, all kinds of things, but paired with the alien invasion leads to 'the fragments fighting the aliens.') Everything I just made up (the specifics of the fragments, the character of the various regions, the weird things that turned up) was in service of one of those two elements. It worked well.

In my best games (this, the Amber game I ran for Vond's departure, the abortive Changeling game) I have a direction to channel all the stuff I'm making up and throwing in. Contrariwise, when I've just been flailing around (Technoir, or the first half of the Over the Edge game in McLean) the game suffers: the players flail around too, everything feels thin and disjointed, etc etc. Useful to have something to build towards. Will bear that in mind for my next game.

I am pretty sure this applies to writing as well. The stories I'm happiest with, I've written most of while knowing how they end. I think that's why I keep wanting to sit down and rough out a plot for the blood-mage thing, instead of just writing and seeing where it takes me. I'll try that when I sit down with it next.

Next weekend we head for Montreal and Farthing Party. I am more surprised than I ought to be to discover that more than half of my VP teachers will be there. (Yay!)

By then I'm hoping to have Memory ready for beta-readers, if not on submission. That way I can at least feel like I've been doing something with my time.
jazzfish: an open bottle of ether, and George conked out (Ether George)
Of no particular relevance, in no particular order.

The Fifth Element is a very silly movie, made no less silly by being shown in a planetarium. Also, I now own a planetarium t-shirt because no one else at the movie knew the other SF movie Ian Holm had been in that featured a character named Dallas[1]. Buncha uncultured barbarians, I swear.

Part of why I don't go anywhere for long periods of time in the summer is that it's fun watching the baby seagulls on the rooftops across the way. Sadly the baby seagulls are now awkward adolescent seagulls. They've mostly got this whole flying thing figured out (landing is still iffy and occasionally involves running into things), and their voices are sounding less like little piping peeps and more like hoarse adult seagulls.

This is the first year I've actively regretted not being at Gencon. I'm following an RPG publisher (Pelgrane) for the first time since White Wolf gave up on Changeling, and I know / know of a bunch of designers and several authors it'd be cool to talk to. Maybe next year.

I've been feeling exceptionally fried all month. It's like I've given up on doing much of anything well and am settling for doing it at all: feeling sluggish at work, writing rarely (though more than the past year), running twice a week at best, barely talking to anyone. I hate having this little oomph. It makes me feel useless, especially on the 'talking to people' part. Which is why I'm going to attempt to finish some outstanding email once I hit Post.

[1] Alien, which I knew by process of 'the only other SF film with Ian Holm that i can think of is Alien... and hey, one of the dead guys was Dallas!'
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Last week ... last week ... man, that was like a week ago.

We moved out here in June of 2011. All summer I had people apologising for the cold and miserable summer, and all summer I was saying "what are you talking about, compared to DC's 35 (100 F) degree days with 98% humidity and no breeze this 22 and cloudy is glorious." I'm told last year was more 'normal': it was kinda uncomfortable at times, and there were a couple of weeks in August where the office was downright miserable. But, you know, if it's just for a couple of weeks in August I can stick it out.

Late last week it got up to thirty (90 F). In JUNE. This will not do.

[personal profile] uilos did some research online, and on Sunday we went out to Future Shop and bought a future wheely air conditioner. Monday it got its first real workout. I am pleased to report that it conditions the air pretty well. If I'd turned it on before the apartment hit 28 degrees I think it would have been perfectly fine; as it was, it made a bright 30+ degree day bearable, in an apartment that is made of windows.

Since then the temp's dropped back to a more reasonable 25 or so, and there's been no need to run the AC. We have successfully scared off the heat wave. (Up here at least; I hear tell it's still pretty bad down Seattle way.)

Running Apocalypse World on Wednesday nights, a la Jonathan Lethem's Amnesia Moon crossed with John Shirley's City Come A-Walkin'. I think I may have successfully reined in my tendency to stick in ALL THE WEIRDNESS for once. (Which is not something you'd expect from a game drawing on those sources.) Knowing that I've only got this for two months helps to keep me within reasonable limits.

I find myself wanting to go back and revise some of the elements I threw in because they seemed right, when I was worldbuilding off-the-cuff. It'd make for a more coherent symbology. Eh, well. Hazard of not working it all out beforehand, and I do have more fun with it this way.
jazzfish: d6s stacked in an Escheresque triangle (Head-hurty dice)
So this was going to be a general "what i've been up to for the past week or so" post but then it got taken over by RPG stuff. I guess the rest of what I've been up to will be coming later.

Anyway. )
jazzfish: Barnaby from "Bone," text "Stupid, stupid rat meme!" (Rat Meme)
Via [livejournal.com profile] sartorias, on Book View Cafe.

What are you reading?

I'm currently about forty pages into N.K. Jemisin's The Shadowed Sun. It and the first book (The Killing Moon) have been slow going and I'm not sure why; good characters, fantastic worldbuilding, fine prose. There's just something there that's slowing me down. Might be the need to actively process everything that's going on, because so much is unfamiliar. Regardless I'm enjoying it quite a bit.

I'm also reading chunks of Diaspora, a hard-SF RPG built on the Fate engine. I... am not sure what I think of Fate as described in Diaspora. I'm having a hard time getting my head around the use of Aspects and Fate points. It's possible that story-games aren't my thing, at least not as presented here. I'm also not thrilled by the various combat mini-games. On the other hand, the collaborative world-building of a number of linked star systems seems like a lot of fun.

What did you recently finish reading?

Patrick Rothfuss's The Wise Man's Fear, because semilocal J-- was kind enough to loan me her copy when I mentioned that all the Vancouver library copies were reserved. In sharp contrast to the Jemisin, I breezed through this in the space of about a week. It's very good epic fantasy. About halfway through I realised the word I was looking for was "melodrama," of which it has its fair share-- but I'm willing to accept that because the main conceit is that it's the main character telling his life story to a chronicler. I'm very interested to see where Rothfuss goes with the third book, and even more interested to see what he does next.

What do you think you’ll read next?

Either the last volume of Zelazny's Collected Stories or Nancy Kress's Steal Across the Sky, both of which have been at the top of my TBR shelf for months now. Or maybe something else.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
time is... fleeting. )

Also, funny-sided dice. )

Other things that happened: doubling my movies seen at Vancouver International Film Festival over last year, a Garbage concert, finally watching Sita Sings the Blues, getting through season 3 of Battlestar Galactica. Also [personal profile] uilos came home with another tree this afternoon. Three more years and the porch will resemble a very small jungle.

reading etc

Jul. 7th, 2012 09:09 am
jazzfish: Owly, reading (Owly)
Currently rereading Gene Wolfe's Latro books, because I wanted something both meaty and familiar and because I'm running Agon. They're still excellent, even if I'm not sure exactly how many werewolves there were in the first one. (I'd thought 'two' at first but now I'm pretty sure there was only the one and someone was lying to Latro. Like they do.)

Also, while I'm still not sold on the Device as a reading platform for narrative fiction, it does pretty well for RPG books. Been reading Ken Hite's Nights Black Agents, which is sort of "Jason Bourne Versus Vampires," and the 13th Age beta-test, which ought to be Just Another Fantasy Heartbreaker but so far at least seems to be an acceptable blending of mechanics that encourage storytelling and role-playing with D&D-style Bashing It With My Axe. Also, dear gord reading PDFs in Ibooks drains the battery like nobody's business.

Tangent: non-narrative reading scratches some sort of itch for me. Strategy guides, RPG books that mix worldbuilding with rules... I've even been known to read board game rules over lunch. My tentative guess is that they're things with rules and guidelines, they describe systems that I can understand.

Off to B'ham again today. [personal profile] uilos cleared the bookcase's Go-Away Shelves into two largeish tubs so we'll be taking those to one or two of the giant used bookstores down there and trading them for books we'll actually read again sometime. Then there's Readercon in Boston next weekend, from which I should not bring back too many books because luggage.

In the interest of Doing All The Physical Caretaking a few weeks ago, I started swimming in the mornings. I also saw a chiropractor for my stupid shoulder and stupid wallet-sciatica. Turns out the swimming is aggravating my stupid shoulder, so that's out. Back to running in the mornings I suppose. Will have to see about finding a decent route. At least it's neither hot nor humid out here.
jazzfish: d6s stacked in an Escheresque triangle (Head-hurty dice)
I would dearly love to know what's gone wrong with my ability to write email. I used to think nothing of pounding out paragraphs upon paragraphs day after day, and now it takes a week and concentrated effort to get the same amount of communication. Being out of the habit accounts for part of it, I guess, but that's not the only thing going on.

GMing Technoir has been an odd experience. It reminded me that I tend to construct overly Byzantine plots simply because I already have all the information; it was also a brand-new system that I'm still not at all confident in. 'Normal' RPGs have you checking to see if you accomplish any given task: you want to hack the computer system? Roll your Hack skill. Some have you only rolling against contested actions: you want to hack the computer system and steal a file? Okay, but the guy who owns the system doesn't want you to, so roll your Hack against his. In Technoir the only times you roll are when you're trying to do something specifically to someone ('assert an adjective on them' in gamespeak). This is a paradigm that I was never able to get my head around, and as such I wasn't able to explain it sufficiently well either.

The background is, oddly for me, too thin as well. I'm used to winging the setting; apparently I'm used to either winging it based on detailed pre-existing content, or making it up entirely out of whole cloth. Technoir gave me a bunch of interesting plot hooks with a sentence or two about each one, and as a result my improvising felt like a movie set: looked alright until you poked it too hard and then it fell over.

The random-plot-generation works well if I can just stop randomly generating more plot and let the plot I have resolve. Overall I remain fascinated by Technoir. I would very much like to play in someone else's game sometime. Or run my own again, learning from and building on my failures.

And J-- (at least) disliked the system, and M-- turns out to not like roleplaying noir so much. So that collapsed in a pile of ennui on Thursday night, and we're now playing Agon. Agon is best summarised as "Competitive Greek-myth D&D." It's far more number-crunchy than anything I usually prefer to run, but that's what M-- seems to want, so we'll try it and see how it goes. After that, who knows.

I am...

Feb. 11th, 2012 11:00 pm
jazzfish: Randall Munroe, xkcd180 ("If you die in Canada, you die in Real Life!") (Canada)
... running a Technoir game on Thursday nights, for [personal profile] uilos, semilocal J--, and M-- who physically reminds me a great deal of Andy "Not the President" Jackson. Character creation... I'd like to say it went well, and maybe it did, but it also involved a great deal of flailing about on my part because I'm not all that familiar with the system and I didn't have a Transmission printed up and ready to go. Still, I'm looking forward to the first real session next week.

The whole concept of Transmissions (insta-plot generators) is bloody brilliant and may have been designed expressly for my GMing style. A given Transmission contains a page-long description of the city it's set in and six lists of six items each: contacts, events, objects, factions, locations, and threats. Contacts (NPCs the PCs have some relationship with before the game starts) and threats (smaller than factions; usually 3-6 NPCs who'll be opposing the PCs in some way) are fleshed out and given stat blocks; the others get a sentence or two and maybe some tags (system-specific attributes). I randomly add three of these items to a plot map during character creation and brainstorm connections between them. Then any contacts that the PCs call on for favors during chargen get added to the plot map as well. As the game goes on, the PCs lean on their contacts for information, the contacts get connected to other plot nodes and bring in additional random plot nodes themselves, and I tie it all together in a coherent fashion. The hard part, as usual for me, will be knowing when to stop adding nodes and start moving towards wrapping it all up.

... through the first season of Leverage, which was great fun. The pilot and the two-part season finale are some excellent television and the rest of the season didn't suck either. Good inspiration for a cyberpunk game. Parker and Hardison make me inordinately happy, too, and it's so very nice to have a show where I don't dislike any of the main characters.

... writing a story in the space of two weeks for a contest, in the hope that external deadlines will motivate me more than self-imposed ones and/or this story won't run into whatever it is the Bookwyrms one did. Already got a setting, a plot, and some events that are pulling the story in a completely different direction. Business as usual.

Is there a word or phrase for the kind of TV/movie SF that involves brightly-colored diaphanous robes and buildings made of featureless white stone with glowing crystals and control panels inside? Ray guns and blocky silver robots may be involved as well. It's not exactly atompunk / Raygun Gothic, or maybe it's a narrow subset of that aesthetic.

... making a habit of going on not-dates with women after they've said, for varied and excellent reasons, that they don't want to date me. (In other news, two! and it's not even Valentine's Day yet.) I'm mostly okay with this development. I've very much missed one-on-one conversations with people I trust other than [personal profile] uilos.

... laughing my fool head off, in a combination of admiration and self-recognition.

... very tired. Goodnight Gracie.
jazzfish: a black-haired man with a big sword. blood stains the snow behind (Eddard Stark)
Tempus, as Scott M-- was wont to say when Latin class ran late, is fugiting.

I don't do very much, socially speaking: board gaming once or twice a week, an RPG once a week, hanging out with a couple of friends of an evening. There are a handful of other events I've been psyching myself up to get out to, and of course there's the neverending search for Cool People To Bond With.

Even so, since mid-October I've been feeling more and more time pressure. It's like I can either write or not-write, and not-writing isn't getting me any closer to my objective. (Not the kind of not-writing that results in posts about my writing, the other kind.)
No matter what I did it never seemed enough
He said I was lazy, I said I was young
He said, "How many songs did you write?"
I'd written zero, I lied and said "Ten."
"You won't be young forever--
You should have written fifteen."
--Lou Reed & John Cale, "Work"
Come the end of May I'll have twelve days of vacation available. May's a busy month: Beach Week with the Arlington Board Gamers, WisCon, and Origins all fall within a three-week span. The original plan was to take most of those three weeks off, and work from work for the time betweek Beach Week and WisCon.

This eats up nearly all of that vacation time. Which would be acceptable... except that someone on the VP list pointed out that the Rainforest Writers Village still has several spots open. It's three weekdays, which is about the length of the time I'd need to take off for Origins at the end of those three weeks.
Andy sat down to talk one day
He said "Decide what you want:
Do you want to expand your parameters
Or play museums like some dilettante?"
I've been thinking lately about who I am and who I want to be, where "who i am" is defined by what I do. Four years ago I was a gamer. I had several consoles hooked up, I had a room full of boardgames and shelves of RPG books, I even actively sought out new computer games. Now... I'd like to do more boardgaming and role-playing but that's a desire for quality not quantity. I'd happily drop back to one RPG every two weeks if it was a sufficiently good game, and one of the best parts about living outside DC was the really good boardgaming every other weekend. I've decimated the room of boardgames and have every intention of doing the same with the RPGs as soon as I can find them a home. Video games have fallen off my radar almost entirely; I sort of miss them, but (with the exception of "soon i will make time to play Portal 2") not really.

I think I was always a storyteller, and for awhile games were my chosen medium. Thing is, they're a peculiarly passive form of storytelling. They're a way to create someone else's story. Even the best role-playing games are built around someone else's framework. I have no intention of giving them up; they're just not so prominent anymore.

VP reminded me that I don't just want to "be a writer," I want to write. Which means making choices, which are here embodied in "how I want to spend a lot of money and a not insignificant amount of time": writing retreat or gaming convention?

Really, though, it's not much of a choice. Last year GAMA decided, that having Origins at the end of June meant that people were choosing between going to Origins or GenCon, and they didn't want to force people to make that choice. So they made it for them, and moved Origins back into the school year. This resulted in, among other things, Looney Labs deciding not to have a presence at Origins 2012. Thus at least half the people I go to Origins to see won't be there this year. My original thought was that I could get back to my roots, schedule some one-shot RPG sessions, maybe do a LARP that would go better than the last disastrous Deliria LARP I played in[1].
Andy said a lot of things
I stored them all away in my head
Sometimes when I can't decide what I should do
I think "What would Andy have said?"
He'd probably say "You think too much,
That's 'cos there's work that you don't want to do."
Given the option of either seeing some people I hardly ever see and doing things that might or might not turn out to be fun, or going off for several days in the company of a couple of folks I already know are pretty much awesome, doing What I Want To Be Doing... well. I don't want to rush into a decision so I'll sleep on it (and talk it over with [personal profile] uilos when I get back home); there are probably aspects I'm not thinking through.

At least Readercon isn't until July. I'll have time to save up enough vacation for that regardless.

[1] Short version: we were members of a travelling market that got ambushed and slaughtered with no chance to fight back, get away, or otherwise save ourselves. One player got handed an inspiring speech to recite before being killed in a particularly gruesome way. We were told afterwards that this speech had a huge effect on the game world. It was quite effectively horrifying, but an empty experience in terms of the kind of role-playing I'd wanted and expected to do. If they'd told me I was signing up for a horror game I might have been willing to forgive the blatant railroading. As it happened, all I could think was "for this I skipped the Icehouse tournament?"
jazzfish: d6s stacked in an Escheresque triangle (Head-hurty dice)
Unrelated to anything: one of the baby seagulls has taken an actual flight!

My copy of Nobilis 3e arrived today. It is beautiful, as expected. It's no Great White Book, also as expected, but it has its own charm. ("Accessibility" and "playability" being charming in their own way.)
Maybe you got to play the game back when it was a little pink book printed on demand by Pharos Press. Or maybe you got to play it when it was this huge coffee-table book, lavish and elegant, made by Hogshead Publishing, Ltd. and later distributed by Guardians of Order before they decided to stop sending out money and books and stuff and just lurk like a serpent, coiled around the dark heart of the world.

I heard that’s what happened to them! I might be wrong. If you’ve been to the heart of the world then you would probably know.
(Compare with the cold rushing brilliance of "At the Shore" [scroll down to the 'spoiler' button and click it to show], the intro-fic from the GWB, luckily preserved at the end of the new edition.)

So, that was a cool and unexpected interruption to the day.

Edit: Somehow 3e is actually TALLER than the GWB, and about half a centimeter too tall to fit on my bookshelves. DAMMIT NOBILIS.

In other role-playing news, last week I got my copy of Do: Pilgrims of the Flying Temple (and the supplement, The Book of Letters). Do is a storytelling game, in the most literal sense: the players write a collaborative story about how their pilgrims help people and get in (and out of) trouble. Depending on how much they do of the former versus the latter, at the end of the story they're either celebrated as heroes or driven off by an angry mob. It's reminiscent of first-season Avatar crossed with The Little Prince.

It also seems perfectly designed for play-by-internet. Would any of you, o readers, be interested in such a thing? I'm thinking it would work well as a DW/LJ community: a sticky-post at the top containing the list of characters, the story-seed letter, and the story so far, and one post for each player's turn. I may have an automated web-based solution for the drawing of stones and such, or I may have to handle that manually; either way, I'm up for it. Any potential interest?

(The rules as presented at the link above are a draft, and were tweaked somewhat for the final version. I can certainly provide a summary of the actual rules. Naturally I also encourage everyone to spend the $10 on the PDF, or $25 for the PDF + very pretty hard copy.)


Jan. 12th, 2011 02:24 pm
jazzfish: an open bottle of ether, and George conked out (Ether George)
I know why the vampire sparkles!: "By now, I’m sure you’re all with me: vampires are bugs. But what kind?"

Count von Count, as a Nobilis 3rd edition character. He's the Count of The Count, of course. "That which is true of the Count, and of the Count of the Count, is thereby true for all." (I've missed Hitherby Dragons.)

Brick your phone.

I sleep better when I don't dream ("remember my dreams or even that I dreamed at all," whatever). Seems like every day last week I woke up in the middle of a dream, which makes for a groggy [personal profile] jazzfish. I mentioned this to my counselor and she gave me a tincture of something called scullcap. It's supposed to help me sleep better or rearrange my sleep pattern or some such. I'm not totally clear.

It's not really helping. The last two nights I've had clear, if jumbled, memories of having spent the whole night dreaming, instead of just the few minutes before I wake up. Yesterday was awful. Today seems to be a little better but I still have no focus. And way too many things going on that I want and need to be wrangling and taking care of.

I can admire (what's left of) the snow, though, and the way the sunlight drifted through the ice on my rear windshield this morning.
jazzfish: Barnaby from "Bone," text "Stupid, stupid rat meme!" (Rat Meme)
Perhaps the very best thing about Facebook is how all the "which pop culture phenomenon are you?" quizzes seem to have migrated over there and no longer clog up my reading list. On the other hand, I sort of miss the sense of community engendered by the 'bunch of people i know answer a list of semipersonal questions' things. Hence, the triumphant return of Five Questions.

1. Leave me a comment saying, "Interview me."
2. I will respond by asking you 5 questions of a very personal nature.
3. Update your LJ with the answers to the questions. And post them in a comment here too, if you don't mind.
4. Include this and an offer to interview someone else in the post.
5. When others comment asking to be interviewed, ask them 5 questions.

From [livejournal.com profile] badmagic:

What's the strangest thing you've caught yourself saying?

You mean, this week? "mR2," in the context of neither a Star Wars droid nor an M.R.DUCKS shirt. (Because "Nine-oh-one-em-ar-two" took too long to say.)

What was the best moment in an RPG you've ever witnessed?

After turning Random's son Martin (mostly famous for bleeding all over the Primal Pattern) into the living embodiment of said Pattern, thereby stopping the slow leakage of reality and stability into Corwin's new Pattern-realm and thus preventing the eventual destruction of Amber itself, Our Heroes returned to their homes for a much-deserved rest. Except for one who felt like poking around to see how the rest of the universe was getting on, and, well:

GM [personal profile] jazzfish: "You're getting a Trump call."
[livejournal.com profile] uilos: "Yes?"
[livejournal.com profile] jedibfa: "I'm at Corwin's Pattern. Or what's left of it, anyway."
GM: "Aaand that seems like a fine place to close this chronicle."

Who was your best friend when you were growing up?

Being an army brat means that this list is longer and shallower than most people's. The one I remember most fondly is Ryan Waller. I met Ryan in fourth grade when his parents, for reasons that pass all understanding, brought him to a party my father was hosting. (I think Cpt. Waller served under Dad.) We discovered a shared fondness for computer games and fantasy novels, plus he lived within bike riding distance. That ended when Cpt. Waller got deployed overseas (Germany, I think), the summer before Ryan and I would have been in junior high together.

How did you end up dating two women?

By doing wrong almost everything that I possibly could, over the course of three or four years. This isn't a story wherein I come off looking all that well so I'm going to leave it at that.

Sorry you said "Oranges" now, aren't you?

Not yet, but I might be depending on how many people want questions.


Aug. 30th, 2007 09:01 pm
jazzfish: Barnaby from "Bone," text "Stupid, stupid rat meme!" (Rat Meme)
Okay, that's just cheating. (Specifically the "Members who have the book" section.)

Edward Gorey's Trouble with Tribbles. Oh, the awesome.

And inspired by Hobby Games: The 100 Best (a book I clearly need to acquire at some point), a meme from [livejournal.com profile] mytholder.

Because all lists are memes waiting to happen. )


jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Tucker McKinnon


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Adventures in Mamboland

"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

Yeah. That sounds about right.

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