jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
When I hit up the dollar store for wax paper for my Ogre gluing, so I wouldn't drip glue on everything, I also picked up a long roll of aluminum foil. For reasons that are unclear to me the grocery store will only sell foil in rolls that are slightly shorter than the short side of a (half-pan) baking sheet.

Normally when I make bacon I do it in the oven, on a baking sheet covered in foil. Normally I have to fold up the edges of the foil manually. Normally some bacon grease leaks out anyway and I have to carefully clean the baking sheet.

This morning I used the long roll of foil, and it covered the entire sheet with overlap on all sides. Near as I can tell no grease leaked through.

It's kind of astounding how having the right tools can improve one's life.



Ogres remaining: one that requires surgery, five more that require colour choice and thought, and three that require both. I'm honestly a little startled that it's almost done. This has been an enjoyable project: it's not so fiddly that I get frustrated at my inability to do fine motor work, and it's producing tangible objects.



This afternoon I decanted the vanilla extract I put up last summer. I'm less optimistic about this. The cinnamon extract I did in the fall was cinnamony enough but also pretty harsh, due I assume to using cheap vodka. Half the vanilla is likewise cheap vodka (though a different kind), so maybe that will turn out alright; the other half is spiced rum, and I have no idea how well that will do. At least it's only a dozen small bottles, instead of the twenty-odd of cinnamon that I need to do something with.

French toast tomorrow morning should give me some indication of quality, at least.

I also spent an hour or so scraping/squeezing "caviar" out of the beans to make vanilla sugar. This was an extremely annoying process that I do not recommend to anyone: removing sticky goop from slick wet beans is not a good time. But I am now prepared to make an awful lot of vanilla sugar. Just need to figure out where I'm storing it. Probably in one of my tall plastic bins: making one smell faintly of vanilla is unlikely to be a downside.

Next steps there are to let the scraped caviar sit until tomorrow so it dries out (possibly with an assist from the oven on low heat), blending it all into a small amount of sugar, and then mixing that into the full amount. The recipe I have calls for "one cup of sugar per vanilla bean". Online varies between one and two cups per bean, so that's a good starting point. Thing is, I undercounted woefully last time; I used eighty vanilla beans in the extract. These are small beans, so, sure, cut that in half. I used forty full beans to make the extract, that's twenty cups of sugar, at 200g a cup that's four kilos of vanilla sugar. That ... should tide me over for awhile. Get some pint or half-pint jars, that's much of xmas sorted.

Then I have the mostly-empty bean pods that I should do something with. I'm currently letting them air dry as well. I guess I could snip them up small and mix them into some (more) sugar.

Onward.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Still here. Still applying for jobs, now including tech writer jobs. So far I've gotten ... a single initial-phone-screen. The economy really is shit.

Marker-edging and gluing all the Ogre Designer's Edition models proceeds apace. I've discovered that, mm, around ten twenty-five, sheesh percent of the tank models were miscut in ways that will require Surgery. The models are constructed out of cardboard punch-outs, with notches in them that slide together to go at right angles. Except that for some of them, the die didn't punch straight down, it punched down at an angle. Which results in leaning, drunk-looking cybertanks. I've maybe another dozen to do that were cut properly, including ... eight? eight where I'll get to be Creative on the marker-edging colour. Then I guess I take a craft knife to some of the notches, and hopefully manage to adjust them to be less drunk, with minimal bloodshed.

Depending on how I'm feeling I may consider marker-edging all thousand-some counters as well. When I write it out like that it seems less likely. On the other hand it would look really good.

I am managing to keep myself more or less functional, mentally/emotionally as well as task-completion-y. I've been going out biking several days a week. Today I made it out to Central Park, a ride of 8 mostly-uphill km that takes me about an hour (and forty minutes to ride back), and sat under the trees and had a picnic lunch and a bit of a meditation. It was good. Getting out is a struggle, especially when it's been over 25C most days, but it's always, always, worth it.

Been doing some yoga as well. My tolerance / ability to convince myself to do yoga seems to cap out around 30-40 minutes. So I'm getting through the entire standing sequence but only a couple of the floor sequence stretches, and none of the cooldowns (except savasana, of course). Might benefit from accepting that this is how long I can talk myself into this, and shortening the sequence so I get the whole thing, even if it's less of it.

I got out my bass last night as well. I am unsurprisingly terrible, but surprisingly less terrible than I'd expected. When I was teaching myself back in, jeez, 2021 I guess, I developed some rudimentary technique, and that seems to have stuck at least a little bit. I'm curious as to whether I'll be able to get anywhere with self-teaching.

Reading, too, but that can wait til tomorrow as is proper.

I hope you're well.
jazzfish: five different colors of Icehouse pyramids (iCehouse)
It's Noel's fault.

Noel came over weekend before last to try out a wargame he'd picked up, and while he was over he remarked on my copy of Ogre Designer's Edition (one Very Large Box, one somewhat more normal-sized box for the expansion, and a bunch of extra unpunched countersheets and neoprene map playmats). "Yeah, I've got the Pocket Edition," he said. (This is a mostly straight reprint of the original 1977 wargame: the counters are on slightly better cardboard and punch-out instead of cut-yourself, but pretty much the same otherwise. Same price, too: $2.95.) "I'd be happy to play the big version sometime, though."

Apparently this was all the incentive I needed. I spent much of the last week going through my Ogre stuff, punching and sorting and bagging, and researching to figure out exactly what it is I have. (Looks like it's just about everything, save a couple of neoprene map playmats that I missed out on. One of which I'd really like to have. Alas.)

Now. Ogre is a wargame which, in its original conception, was a small conventional if futuristic armor force of tanks, artillery, infantry, and oh yeah hovercraft, struggling to hold off a single gigantic cybertank (the eponymous Ogre). For the Designer's Edition, Steve Jackson went all out: huge and very pretty (and very readable) counters for most of the units, and even huger heavy-cardboard models for the various Ogres and structures (buildings, laser towers, etc). This all looks very impressive and honestly adds to the fun. It does take up an awful lot of storage space, though. More importantly: some of the models don't stay together very well.

The obvious solution is to put a drop of glue at each joint. Okay, sure, I'm not doing anything else for the foreseeable, I may as well do that.

But then I got to poking around, and discovered that a number of folks have gone over the edges of their models with Sharpies (or, in one case, acrylic paint). Makes them look a lot classier than the brown cardboard. This is, of course, much easier to do before you put them together. But if I'm taking them apart to glue them anyway...

Long story short, I just got back from a Michaels run wherein I acquired a pack of multicolour Sharpies (standard and wide-tip) and a thing of craft glue. Also some wax paper (I already have toothpicks) so I don't glue them to my nice table.

I blame Noel.

Honestly, my hope is that I will get really going on this and then in the middle of it suddenly get a job, so I'll have to leave it half undone indefinitely. Why yes I am trying to game Murphy's Law. I'll let you know how that works out for me.
jazzfish: five different colors of Icehouse pyramids (iCehouse)
I have Returned, and it is Good. Got in around ten-thirty Monday night; had a good sit on the couch with Mr Tuppert, who missed me, and then crashed. I tried to crash "pretty hard" but kept being ... it's not 'woken up' if you haven't fallen asleep, 'disturbed' I guess. Got around seven hours sleep all told.



To the extent I had a Game Of The Week I guess it was 18India, an 18xx game where one has a hand of shares one can buy (some randomly dealt, some drafted) rather than all shares being available at all times. The game's doing some other neat things as well, with trains and gauge changes and track-laying. I played once and thought I liked it, then played a variant and thought I hated it. Turned out, when I played the base game again, that what I hated was in fact the variant, and the base game is more to my taste.

I also played a lot of Free Ride, a train game that I'd been thinking of as Friedemann Friese's Ticket To Ride but which Daniel Karp pointed out is more accurately Friedemann's Transamerica. I'd played once a few years ago and enjoyed it well enough but had trouble figuring out where the various European cities were on the uniformly-coloured map. Last year Friedemann came out with a USA version which a) is a more familiar map and b) colour-codes the cities into regions, so it's much easier to play. It's a good game. I'll likely be picking up one or both versions at some point.

And two games of Moon Colony Bloodbath, a sort of shared-event-deck-builder. You're nominally trying to build your moon colony, but really you're trying to have yours not be the moon colony that totally collapses due to bad luck and robot rampages. It's enjoyable but to me it feels like the gaming equivalent of empty calories. Everyone does their own thing, someone wins, shake hands and sure may as well play again. Then again this is how I felt about Dominion (same designer) way back when, and gamers do love them some Dominion, so there's clearly a market for that sort of thing.

Sometimes there are people that one just clicks with. For me at the Gathering that's the Massachusetts folks, who I originally thought of as "the 18xxers" and now only somewhat less accurately consider "Joe R--'s Discord". I don't really know what it is: mindset, outlook, humor, something. But I have a good time with them, and I feel ... better able to relax around them, or something. Always a pleasure.



Steph arrived on Friday evening, so I shifted from 'gaming' to 'tourist/date' for the last few days. That was good: relaxing, after a week of Peopling, and comforting, and all such good things. We hit up an indie new/used bookstore on Saturday, of the "three levels and a maze of bookcases" variety. On Sunday we went down to the falls and wandered around.

We both flew out of Buffalo, which extended the goodbye a bit, and that was the right call too.



Once more I have brought the plague back from Niagara. Sunday after touristing I started feeling a bit feverish, but tried to blame it on Too Much Sun. Monday, travel-day, the feverish remained along with clogged sinuses, which is No Way to travel by air. When it hadn't improved any by Tuesday I went ahead and tested and yep, two lines, though the one was faint and incomplete.

It's not as bad as last time. Yesterday I was more muzzy-headed than I think I was, but I think that has passed. The chest cough that started up yesterday has gotten slightly more serious. To the left, the sinus stuff may be letting up (or I may just be drugging myself more effectively), and I'm not noticing any taste deficiencies.

I have nowhere I need to be for another week at least, and only the one class. As things go this is about the best time to be laid up. Mr Tuppert approves of the increase in couch time as well.
jazzfish: a black-haired man with a big sword. blood stains the snow behind (Eddard Stark)
As distinct from my semi-estranged friend Abby (2016). Via Cooperjohn on FB, I see that Kory Heath has taken his own life. Fuck.

I met Kory in, god, I don't know. I know I predated him in hanging out with the Looneys, and I'm pretty sure he showed up after plastic Icehouse pieces. Call it 2000? He and Coop and Jake and toK ("the other Kristin" as distinct from Kristin Looney) comprised a sort of game design syndicate in the 2000s, focused mostly but not exclusively on Icehouse games. Their designs tended to be a bit spartan and soulless for my taste but they were eminently playable. One of Kory's, Uptown (reprinted as Blockers) is an elegant and vicious abstract game of tile-placement that I am terrible at and will happily break out when I've got three or four people and half an hour to kill.

His magnum opus, though, was Zendo, a beautiful game of induction. The original used Icehouse pyramids; it looks like there's a new one that just uses weird plastic shapes. I was lucky enough to playtest Zendo for what I remember as several years but couldn't have been more than a few months, and both played in and Mastered a couple of Zendo tournaments at Origins. (I still have one of Zarf's Zendo lounge panels. Mine is in the top picture, second from the right.) Zendo is one of those games that feels like it wasn't designed so much as discovered, and it feels like that despite my clear memory of the volume of development and changes it went through.

Kory stopped coming to Origins some years before I did, so I have no idea when the last time I saw him was. I kept hoping he'd turn up at the Gathering: Coop and Jake and toK all did, after all. But no dice. Maybe he would have been there this spring, with the publication of his and Coop's "cooperative deductive Texas Hold'em" The Gang this past summer, and I could have told him how great it was.

Kory was brilliant and quiet and funny and kind. One night in the early 2000s I played board games with him and other folks at a townhouse up near Baltimore until four in the morning, and then drove back to my parents' place in Burke. I startled the crap out of him when I gave him a hug for winning an Origins award for Zendo. I'm so grateful I got to know him.

Fuck depression.

good gaming

Sep. 9th, 2024 10:03 am
jazzfish: five different colors of Icehouse pyramids (iCehouse)
Back in July I sold a number of boardgames online. One went to a local guy named Noel who, when we were arranging payment/delivery, said "Your Boardgamegeek profile looks like you have pretty good taste in games, want to come over sometime?" So I did, and it was fun. I've gamed with him and his friends ... three? times now.

Yesterday we played two of my favourite games, two more that I'm quite fond of, and a quick cardgame that I think could be pretty interesting but we were just killing time until another person showed up so we didn't play much of it. And it was just... it was fun. Most of my gaming the last few years has been with Rainbow House, a shared-household of boardgamers whose taste, it turns out, diverges from mine in significant ways. I'd forgotten just how light and enjoyable it can be to dive into a game I like. Or one I don't know but that's got aspects that I enjoy: responding to the actions of other people, straightforward rules but complex interactions, gametime that's not horrifically long so if you're doing poorly it's over fast.

It's nice to remember that boardgaming can, in fact, be a fun social activity. More importantly, it's nice to remember that I can, in fact, change my circumstances to make myself happier. I'm really good at saying "well this is how it is" and working within a situation. It's easy, and less scary than trying to change things. Still learning to value my own happiness and comfort, and to take conscious steps to improve those.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Back in September 2020 I was getting annoyed by my thrift-store dining room table. So I figured I'd solve the Table Problem once and for all.

In the event I bought two tables for way too much money. The first, a Transformer Table, showed up maybe a month later. It's plain and blocky, but it gets the job done: it came with a half-dozen (!) leaves and can expand to I think ten feet long. It also came with a coffee table / end table that doubles as leaf storage. It is well designed but not as well constructed as I'd like for the ridiculous amount of money I spent on it. Also my terrible movers banged it up a bit in transit.

It's served me well for coming on four years as my main table. I usually have one leaf in it to make it a square, and on Wednesday nights for RPG I add another so we can fit all five of us around it.

So, if the plan was to have the transformer table as my main table, what's with this other table?

Well. I couldn't decide, at the time. Fancy boardgaming tables had just started to become A Thing, and I still had dreams of being a fancy boardgamer. A table with removable leaves on top covering a thin-padded surface, one where you could just put the top back on it and leave the game set up, seemed like a neat thing. And a lot of them had attachments for the sides of the table, things like cupholders or game-piece-holders or writing surfaces. That would be really nice to have. But having an expandable table for larger games, or larger gatherings, would also be good.

Then I found a company that was making a fancy boardgaming table that could convert to a (square) coffee table. At which point my master plan settled in: use the fancy boardgaming table as a coffee table, unless I was having people over for games, and then just ("just") put the leg extensions back on. Brilliant.

There were two problems with this. The second was that this plan required substantially more space than I have in my current apartment. (It also required there not be a plague on that makes me less comfortable with hosting larger boardgaming get-togethers.)

The first problem was that the table wasn't shipping for another year at minimum.

But, whatever, it's not like I had people to come over for boardgaming while I was living in Fort. This was about planning for the kind of life I wanted to have at some point. So I ordered the transformer table, and put money down on the "Megan X" table from Geeknson. And as noted the transformer arrived in a reasonable timeframe, and my old table went to Erin where it is still in use as a Flat Surface Holding Things, a job at which it excels.

And I waited. And waited. And October 2021, the initial projected ship date, came and went. Tables slowly started trickling out to people in Europe (where the company's based), then in the USA.

In February 2022 I got a call from DHL saying they had a big package for me. This seemed promising. It ... was not. This was a large package containing ... all the cupholders and game-piece-holders and writing-surfaces and such miscellaneous accessories. Less useful without a table. I started a long email conversation with the people at Geeknson, and later with the people at DHL who had apparently lost the other boxes that should have gone with that one.

In the middle of this I moved back to the lower mainland. I am in retrospect glad I didn't have my expensive fancy gaming table, as there's a nonzero chance those assholes at 2 Burley Men would have broken it.

In late April I got another DHL delivery. This one included the legs for the table, the leaves for the top of the table, and a box to hold the leaves when they're not on the table. Notably missing: the actual table itself. Also one of the leaves had been sufficiently damaged in transit as to be unusable, and one of the legs had gotten dinged up.

So I went several more rounds with Geeknson and DHL, and eventually Geeknson wrote the table off as entirely lost and offered to make me a new one, and a replacement leg and leaf as well. This, they said, would take 5-6 months.

It finally shipped three weeks ago. There was further nonsense with trying to get the shipping company to deliver here instead of to my apartment in Fort, but long story short ("TOO LATE!") my tabletop arrived shortly before 7:30 this morning. I spent about an hour trying to attach the legs, which are really not designed to be at all easy to attach, particularly if you have short stubby Shackelford fingers like I do.

But: it's up, and it's very pretty.

Remember point 2 above, though? Honestly this table is a bit big for the space it's in; the transformer in square shape is about six inches shorter on each side. And now I have two tables, in a 500sqft apartment.

Luckily the transformer collapses down to side-table-sized when it has zero leaves in it, and I do have a space under the bar for it to hang out and be mostly unobtrusive. Still a bit silly to have two tables, but whaddaya gonna do. (I could put it in my storage unit but I would have to rearrange a great many things in the storage unit, and it fits alright here.) All the miscellaneous accessories fit in the well under the table leaves, which is great until I want to use my nice gaming table; I'll need to get a box to put them in, and find a place for them.

But at least I have my table. And a reminder that life usually doesn't look like what I expect it will three years later.

(Hoping to have Rainbow House over for a test run this weekend.)
jazzfish: five different colors of Icehouse pyramids (iCehouse)
I have had an amazing weekend with Steph and a pretty good week at the Gathering. It's not really a surprise that I'm crashing hard as of a few hours ago, though. Lots of time away from home and kitten, lots of people-time. Now I just want to curl up and be taken care of for a bit. Or maybe just have someone I love nearby.

For all that it was a bit of a low-key-ish Gathering. One game of Sidereal Confluence, several 18xx games (including not one but TWO wins; I guess playing online once a week for a year and a half has upped my game significantly). I got to playtest the prototype for the new Race For The Galaxy expansion, and one for a sort of cooperative poker deduction game that an acquaintance from DC just sold to a publisher and is getting late-stage playtest data for. I waved at Steffan a couple of times but he looked busy and tired. I spent a lot of time hanging out with Eric B-- and with Jeroen, both of whom I am continually a bit surprised to find that I think of as "friends" and not just acquaintances.

Bag is 90% packed. Tomorrow morning I take a cab to the Toronto airport and fly to Vancouver, and go home and see my kitten and order groceries and fall over. Next week I can start figuring out what I'm doing next.

surfacing

Mar. 7th, 2023 09:13 am
jazzfish: an open bottle of ether, and George conked out (Ether George)
Oh hey, it's been a minute.

Things continue to be somewhat unpleasant: no glasses (supposedly they come in today), a trip up north last week which was better than some but not great, work frustrates and I am finding it difficult to care, lack of focus continues to be a problem, etc etc. I hadn't realised it had been more than two weeks since I'd posted but I guess I'm not surprised.

I was making a second cup of tea in the kitchen just now and Mr Tuppert wandered in to see what was going on, and rubbed up against my leg. So I absentmindedly scooped him up because that's what one does with cats who come and ask for attention, or at least what I did with Chaos and Kai for fifteen years. I'm not sure which of us was more surprised. He took it in stride, though, and may have even enjoyed it. (It's hard to tell: his default response to weird things happening to him is to go limp.) I let him down when he started to get restless after a minute, and he did not try to bite me and even still wanted a couple of scritches. Chalk that up to things I did not expect from this cat.

This weekend there's Terminal City Tabletop Convention, a local boardgame con that I've been to every year it's been held in person (the last one was in 2019). I've volunteered to run an Intro To 18xx session and also a round of Sidereal Confluence on Saturday. I'm mildly concerned that this is an overcommitment for my current energy level. I guess we'll see. I'm prepared to give up after the SidCon game and go home and sleep / recuperate if need be. I am somewhat more optimistic about the Gathering next month, mostly because it's a full week (and then some) and I will be On Vacation and not have to think about work for that time.

I spent all day yesterday Very Tired, and I'm not wholly functional today either. Unclear what's going on, whether it's anything more than the accumulated weight of various stressors. I don't like this; there's not much to be done about it immediately, and I'm doing things to make it better eventually. Bah.

I still hate jobhunting.
jazzfish: Barnaby from "Bone," text "Stupid, stupid rat meme!" (Rat Meme)
As alluded yesterday, there have been books.

What are you reading right now?

Finally getting back into the ebook of Moving Pictures. What I actually want to be reading is either The Ten Thousand Doors Of January (Harrow) or The Poppy War (Kuang), because I have fancy SubPress editions of both waiting for me. But I'm reluctant to take those to work with me, so they await a stretch of time when I'll be Not Working for a bit. Maybe this weekend.

Anyway, Moving Pictures is a bit of a slog, which surprises me. If you had told twelve-year-old me that there was a forty-plus-book fantasy series that was more like a bunch of interlocking serieses, as funny and readable as Douglas Adams but with actual plots, but the subseries I'd like least was the one about all the wizards, well. I would have thought you were entirely out to lunch.

What did you just finish reading?

Mm. First reread of Ann Leckie's Ancillary books. Still excellent. These prefigure Murderbot in some ways, which I had forgotten but which I greatly appreciate. Also the line "We're not cousins anymore" late in Ancillary Mercy remains the funniest line on the funniest page of anything I have read in quite some time. (I note with some excitement that Leckie has a new Radch book out next year, heavily featuring a Presger translator.)

Also read the first two of Walter Jon Williams's new space opera trilogy, sequel to his previous excellent Dread Empire's Fall trilogy. I outsource my commentary to paraphrasing Marissa Lingen, who said of the first "it's more of the same, space battles and space empire politics, it's still good but start with the first trilogy," and of the second "it's MORE OF THE SAME, stupid awful interpersonal stuff with the leads hooking up and breaking up, and i may be done with it now." I note that she hasn't reviewed the third, which came out a month or two ago.

And reread Gibson's The Peripheral and read Agency, which ... these are weird, but I like them. In both roughly the first third is sort of orientation, getting you used to the world(s) of the novel, and then most of the rest is ... nothing really happens, but you get a lot of nice character and worldbuilding and dialogue moments, and then in like the last thirty pages there is suddenly PLOT! and then it's over. Spook Country did this as well. It is very much not my normal reading mode. And Gibson's characters are... they're sort of emotionally muted, which contributes to the sense of not much really happening. I'm not describing this well at all. I think I liked them? Keeping them around, at the very least.

What do you think you'll read next?

Maybe 10K Doors or Poppy War. Maybe Provenance, the sequel to the Ancillary books. Maybe the third of WJW's space opera books, it's on the shelf and then I can be done with them. (They /are/ well-written and fast-paced and well-plotted, it's just the relationship between the two leads that grinds my teeth.) Maybe whatever the next Discworld is.



And, from [personal profile] ironymaiden, the return of the Five Questions meme. Comment and ask and I'll ask you five questions of your own.

1. What has been the biggest surprise about life with Mr. Tuppert?

It's the sitting-on-shins thing. The way he's not hugely a People Cat is a bit of a surprise, and not being able to tempt him up onto the couch to sit next to me is a bit of a disappointment, but. Starting from the very first night he was here, when I get into bed he comes up on the bed with me, and he'll usually come up for a few scritches first. Then it's like a switch gets thrown in his tiny cat-brain, and he tries to position himself lengthwise on top of my shin, and kneads at the blanket and makes meowy-growly noises of discontent that he can't get situated comfortably there. This goes on for several minutes, usually until I shift a bit at the right time or in the right way to shake him out of it, and he'll either get comfortable on my feet or curl up next to them.

2. What did you think of the "bonus episode" of Sandman?

So, this is two questions, or maybe three. The "bonus episode" presentation in itself is kinda weird, though it makes sense: may as well at least try to tell the stories in something like the original order, and they want to seed 'Calliope' early to set up for the chain that leads to The Kindly Ones. So why not goose numbers with a bonus episode? Plus, they've already done the Hob Gadling story, and the Element Girl story is unfilmable without using DC's cosmos (and honestly skippable anyway), so why not give us all of Dream Country in its original place? Works for me.

'Dream of a Thousand Cats' was a basically perfect adaptation with a stellar voice cast. A+, no notes. The story itself is slight but fun.

I am perhaps overly sensitive to stories that revolve around sexual assault, so I hated 'Calliope' on my recent reread. I disliked it much less onscreen. And it's always nice to see Arthur Darvill getting work, and Derek Jacobi too.

3. What's your current favorite boardgame and why?

With the caveat that I've only played it once in the last year-plus, and that's not too likely to change before April: Sidereal Confluence. I doubt I can improve on what I wrote awhile ago:
SidCon is a trading game where the point isn't to make a few good (ie, lopsided-in-your-favour) trades, it's to make as many trades as possible. Everyone has a pile of Stuff, and everyone needs some Stuff to run their machines, but no one has the kinds of Stuff they need. So there's a mad flurry of exchanges and negotiations, and the more of those exchanges and negotiations you can be a part of the better off you are. Even if you're not technically "gaining" anything, you're getting more Stuff that you can actually use. Now add on to that what they call "variable player powers," where each player can break certain rules in certain extreme ways. The end result is an awful lot of busy chaotic noisy fun.
It is extremely interactive, it is surprisingly smooth-playing with low rules overhead despite the high emergent complexity, and it plays in under three hours. I adore it. I've only played with a full nine-player contingent once, and that was under highly nonoptimal conditions: multiple brand-new players that I had to hand-hold for the first couple of rounds, a loud room at a convention, a table setup that made it difficult for everyone to talk to everyone else. It was still a top boardgaming experience.

4. Still working through Discworld? What's your current favorite?

I am, but slowly. Partly I've been reading physical books instead of ebooks; partly I'm just finding Moving Pictures to be slower going. My favourite is definitely Pyramids, though I've a soft spot for Wyrd Sisters, and Mort is also wonderful.

5. What food of your childhood is unobtainable where you live now, and is that a good or bad thing?

Growing up an Army brat means I don't really have food 'of my childhood,' other than the stuff Mom made on the regular, and most if not all of that is replicable. Closest thing would be good Memphis-style barbecue, which we had whenever we went to see grandparents: both sets lived an hour and a half out of Memphis (different directions). That lack is unquestionably a Bad Thing. There's at least one okay barbecue joint in the Lower Mainland but it's not the same.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
For a bunch of years both before and after I moved to Vancouver I used to go with my DC boardgaming group to the Outer Banks for a week at the beach. Boardgaming and camaraderie and relaxation etc etc. I haven't been for a number of years; I intended to go in 2020 but, well, 2020. Anyway, I'm here now.

It is ... not the same as previous years. Several folks I really like (John, Sheila, Rick) aren't here this year, for various reasons, and that affects it. I'm less fond of one or two of the people who are here, and that affects it as well, maybe more. And my taste in games has shifted, and/or boardgame design has shifted, away from the 60-90 minute light rules but lots of interaction and towards 2-3 hour lumbering optimization puzzles where everyone is 75% doing their own thing. Bah.

And there are just fewer people than usual, and I'm still pretty tired from plague / the last few months. So it's been a lot more 'rest and recover' and less 'must play all the games'. There's been beachwalking and hot-tubbing and napping. I've made biscuits a couple of mornings. It's been alright: not great, but good.

And lots of reading.

What are you reading now?

Just started David Bowie: The Oral History. Turns out oral histories are like popcorn for me. I can't stand Being Talked At (audiobooks are death) but dialogue and conversational writing slide right into my brain. And maybe right out again, who knows. Anyway, this seemed like perfect beach reading.

What did you just finish reading?

Devoured Kieron Gillen and Stephanie Hans's comic Die (twenty issues, or four graphic novel collections), which ... mm. In the eighties there was a Dungeons & Dragons cartoon about a bunch of kids who got sucked into the game-world and were trying to find a way home. Die takes that premise and says that only five of them got out ... and now it's twenty-five years later and they have to go back. It is gorgeously painted and just unbelievably well-written. This is one of the only examples I can think of where the resolution to the Big World Mystery is almost as good as the Mystery itself. Maybe because it's so intricately multilayered, maybe because it's so intimately wrapped up in the characters themselves. Anyway, it's a comic about role-playing, and I didn't think that was possible to do well.

Finished the second (and first, I guess) of eBear's Nongol trilogy. I like these less well than on first read eight years ago, which makes me a little sad. They're not bad by any stretch, they just aren't speaking to me at the moment.

Also read As You Wish, Cary Elwes's memoir of making Princess Bride, which is absolutely utter beach-read popcorn, light and fun in all the right ways.

What do you think you'll read next?

Steles of the Sky, the third Nongol book. Ebook, the next Discworld, which I guess is Eric, so, back to Rincewind. Yay.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
Boardgames easily fit into the twenty-three-ish bankers' boxes they came in, with I think two leftover boxes, so that's nice. (The counting's a little weird for games: three of the boxes are not quite twice as long as standard bankers' boxes, one game [OGRE Designer's Edition] comes in its own packing box, and there's still a couple of large-but-not-OGRE-large games to be packed somehow.)

My game library's been shrinking for years. I'm getting pickier about what I keep, and what I might want to play, and what I'm willing to teach over and over again. A few years ago Joe Huber wrote something to the effect of "these days I ask myself 'Why should I keep this only Pretty Good game' instead of 'Why should I get rid of this Pretty Good game,'" and that's an attitude that's stood me in good stead.

So: boardgames fit onto two full-size Billys with an extra shelf, and there's still a bit of room for more. I'm pretty happy with that number / volume of games, I think. It's generally speaking the ones I actively want to play.



I am slowly adjusting to new-work. It helps that India doesn't observe DST, so starting this week and lasting another, what, eight months?, my early-morning meetings will start no earlier than 7AM instead of no earlier than 6AM. (DST is still the devil, though. Blargh rant timechange rant blargh.)

Not that I'm doing any actual "work," it's all training and HR and such. That may change this week with the team meeting tomorrow; I guess we shall see.

In other news, my previous workplace paid me a full paycheck for my last pay period there. The payroll guy is not responding to me or to the HR person who I initially contacted about it. I suppose it's possible that my leftover vacation just happened to exactly be the number of hours to make up a full pay period but I suspect someone screwed up. At least I didn't get paid by them for this most recent pay period.



Sound of Music was mostly good and I want to write more about that but my brain has been mush.

gathered

Sep. 9th, 2021 01:49 pm
jazzfish: five different colors of Icehouse pyramids (iCehouse)
This year's Gathering was smaller than usual: 262 attendees was I think the final count, where in a normal year it's a little over 400. (To the extent that anything pre-plague can count as "normal" going forward.) I noticed this partly in several missing people I'd hoped to see, and partly in a difficulty in finding pickup games by just wandering through the main hall.

Joe H-- pointed out that he'd seen a bunch of people he knew who weren't really circulating this year but were playing a bunch of games together. Which makes sense: normally (that word again) they'd get plenty of gaming with each other during the year and would use the Gathering to meet new folks and try new things, but, well.

When Sarah left she dropped me at the grocery store, so I picked up my standard pop-tarts and sandwich fixins so that breakfast and lunch were sorted. I've taken to bringing my own tea and small hot-water-heater, so I'm not dependent on a) bad hotel tea or b) a coffee-maker for hot water. This works out really well: tea and pop-tarts for breakfast, sandwich and apple for lunch, wander off to a restaurant for a "real" dinner. The sole advantage of Niagara in the summer is the row of food trucks a couple blocks from the hotel: slightly cheaper and faster than restaurant food, and far more varied.

I got in an 18xx game every morning but one, when I overslept due to overstress. I progressed from making obvious errors at the start of the game (1880: starting my initial railroad with a tile lay that could have helped Mark, but Tom's railroad could help him more, so I got quickly shut out of some early money) to obvious errors about a third of the way through (1822CA: starting a minor with enough money to buy a 2-train but miscounting and buying a more expensive 3-train out of pocket... and then the minor I actually wanted came up next round instead of one round later) to no obvious errors (2038: I could probably critique my play if I reviewed it closely but I didn't see any severe misjudgements). I even managed to win my first 18xx at the Gathering: a three-player 18CZ against Tom and Mark, where I got enough of a mid-game dividend lead to (barely) carry me through against Tom's superior share-value position and Mark's impressive late-game dividends.

Apart from that I spent a surprising-to-me amount of time with Jacob D--. I met Jacob ages ago at Origins, even before I was running Fluxx tournaments for the Looneys, where I gained a lot of respect for him as an Icehouse shark, a savvy game developer, and a generally insightful if somewhat pushy person. "Game developer" isn't a term I would have used at the time, I would have said "designer," and he's designed one of my favourite abstract-strategy games in Pikemen, but even early-mid-2000s I think a lot of his best work was in refining other peoples' ideas. More recently he's done an awful lot of work on Sidereal Confluence, a game of aggressive cooperation.

"Pushy" isn't the right word either. I struggle some with Jacob, honestly: he's very much an extrovert, and he's interested in people, and so he asks probing questions and talks a bunch. He's happy to back off if you ask him to, or if you're obviously uncomfortable, but to me it's still awkward. It's by no means wholly or even mostly unpleasant: I enjoy talking to him. (Compare with my ex-friend N--, who always seemed like he was looking for ... weaknesses, or sore points to poke at: Jacob just feels genuinely interested and curious.)

I played two rounds of Sidereal Confluence with the late-playtest-stage expansion, about which I can't say anything other than OMG THIS IS GOING TO BE SO AWESOME. SidCon is already one of my favourite games: a trading game where the point isn't to make a few good (ie, lopsided-in-your-favour) trades, it's to make as many trades as possible. Everyone has a pile of Stuff, and everyone needs some Stuff to run their machines, but no one has the kinds of Stuff they need. So there's a mad flurry of exchanges and negotiations, and the more of those exchanges and negotiations you can be a part of the better off you are. Even if you're not technically "gaining" anything, you're getting more Stuff that you can actually use. Now add on to that what they call "variable player powers," where each player can break certain rules in certain extreme ways. The end result is an awful lot of busy chaotic noisy fun. The expansion ... basically adds in a new and even wackier set of variable-player-powers. There is just so much gamespace to explore here.

I also played a handful of "normal" games: nothing super exciting but plenty of "that was fun" or "someone I know should own this so I can play it a few more times and figure out if I like it." And I talked to Jacob, and to Tau (the designer of SidCon) and Chris C-- also from Origins, and a few other folks.

And it was, for the most part, a really good time. I've missed people, I've missed having a flood of gaming, I've missed getting my butt solidly kicked in a bunch of different 18xx games. I've missed travel, though by the end of it I was ready to be Home for awhile.

Hotel reservations are up for next year (back to April again, in theory). Hopefully Alan will put up registration info soon and I can start thinking "I get to go back soon" instead of just vaguely hoping.
jazzfish: an open bottle of ether, and George conked out (Ether George)
I appear to be, if not Burnt Out, then Burning Out.

I am judging this based on the fact that I very badly want to set up the TV, hook up the Wii which plays Gamecube games, and replay a couple of games that I beat ages ago (Zelda on a boat, the Metroid Prime games, maybe Eternal Darkness).

Note that I don't want to play any of the small backlog of unplayed games I've got hanging around. I explicitly want to Do A Thing which is a thing that I have done before. At a guess, what I get out of this is something along the lines of: comfort; consistency; sense of accomplishment without corresponding fear of failure; mental-sense of being in another, safer(?) time.

Bah. Work is being terrible: I've been doing the work of at least two people since the beginning of March, and for the two months before that it was 1.5 people. I lack the energy to apply for other jobs, if indeed there are any that are hiring at the moment, and if indeed I would be able to function well enough to take on a different position. I miss humans-that-are-not-Erin but I do not think I would be capable of interacting with them at present (I certainly do not have the ability to reach out, and do not appear to even be able to respond reasonably). I badly miss role-playing, which I've done zero of since ... November 2016? and I miss boardgaming, and at this point I'm not even able to indulge in gaming-adjacent activities like "playing online" or "reading rpg books". (Honourable exception for Through the Ages, whose asynchronous play keeps me going. I can generally brain well enough for five minutes at a time of taking my turn.)

... and there's a hell of a lot of other stuff just under the surface of this that needs digging through, but I certainly do not have the time and may or not have the energy.

So. Noted: today I admitted that I was burning out, yet again.
jazzfish: Owly, reading (Owly)
Wednesday Reading Meme, for the first time in *mumble* weeks.

What are you reading?

Currently rereading Walter Jon Williams's Metropolitan, because it's been awhile and I have it in ebook. I think I read it once a year from 2011 to 2014 or '15. It's not quite as good as I recall, but it is good, and it moves along well. I still wish he'd write more of them.

What did you just finish reading?

I literally just put down James Ernest's Cheapass Games In Black And White: A Retrospective, after devouring it over the last two nights. This is a history of Cheapass Games, James's game publishing company, including reproductions of the rules to all the games they published, and James's design notes and thoughts on each of them. James's voice comes through very clearly, which isn't a surprise, and it's nice to have, for instance, a bit more background on what happened to Before I Kill You, Mr Bond (after a wholly anticipated and not terribly antagonistic lawsuit threat from MGM it got republished as James Ernest's Totally Renamed Spy Game, and sadly not as What Part Of Doctor No Don't You Understand?). It's also made for a fun trip down memory lane, since I played a bunch of Cheapass Games at Spiel (the Virginia Tech boardgame club: everyone said "that's a stupid name" and I invoked the Come Up With Something Better rule, and, well). Lots of mental images of blue or yellow or orange cards on the nice wood tables in the Cardinal Room with Adam and Emily and Little Jay and whoever else. I don't miss much about Blacksburg but I do miss Spiel.

I also just reread Graydon Saunders's The March North, because Commonweal #5 either is out or will be shortly and I haven't even read #4 yet. On fourth reread it remains fantastic, and there are still bits I'm picking up on for the first time, which is lovely.

What do you think you'll read next?

Immediately next, probably A Succession Of Bad Days (Commonweal #2), but definitely not diving straight into #3 afterwards; I think it's better to break these up a bit. City On Fire (the sequel to Metropolitan), soon. And I picked up my nice hardback of The Shadow Saint, the sequel to Gareth Hanrahan's The Gutter Prayer, this week as well, so that'll slot in somewhere.

Not to mention the vast number of books in Librarything tagged with "unread," or the ebooks I keep accumulating, and I want to reread This Is How You Lose The Time War sooner than later, and and and.

It's good to be reading again.
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
And thus ends the Four Weeks Of Ridiculously Busy. (We now return to your regularly-scheduled Busy.)

I was down in Portland early last week, for the Write The Docs tech writing conference. It was good! Lots of friendly people, some good conversations. Nice to be reminded that tech writing is something that I sometimes enjoy. I also ran into ex-coworkers N-- and S--: about a year after I got laid off, they left MSTR and moved to Seattle, where they seem pretty happy. So that was kind of great. If I go next year I'm just taking the train home afterwards, and skipping out on the last session: I stayed an extra day and flew home too early in the morning this time, and that was both expensive and physically rough.

I also took the opportunity to wander through Powell's. I left with: Nnedi Okorafor's three Binti books; nice Easton Press editions of This Immortal and WJW's Metropolitan (!); a copy of Last Call because I don't currently own one; Noelle Stevenson's Nimona (which I've read online but I believe the print edition has more and/or different stuff); a giftable Dragon Waiting, the first I've found in some years; a set of interviews with Ursula Le Guin; and [REDACTED] for Julianne, whose birthday it just was. And also with a sense of wonder and comfort, because Powell's really is just that pleasant for me to be in.

(I did /not/ pick up Murderbot 2, because I didn't realise until later that it would be out when I was there. I did preorder it from Indigo, though, and have already devoured it. Quite enjoyable.)



Then on Thursday, Jenn P-- came into town. I've not seen Jenn in, o, I guess it's about three and a half years now, which is Just Too Long. We talked the evening away, and the next morning wandered around Van Dusen with her Todd when he got free of work, and I had a beer ("Berliner Geist" by Strange Fellows) that is the first beer not offered to me by Erin that I have voluntarily put in my mouth a second time, and then they went off to tourist for a couple of days.

I've missed her. I've missed that sense of connection and history, and of reconnection after an absence. I'm also glad that copy of Dragon Waiting turned up, as it left with her. Twenty-two hours was not really enough time: there were (being deliberately vague) some additional conversations I'd've liked to have had, that I didn't even realise how to put into words until a couple of hours before the end.

This is, to some extent, how I operate: I get new information and it takes me some time to process it, and I can't really process it while doing something else (like, say, holding a conversation) at the same time. When I'm aware of it I can take a brief break and recenter my head and be ready to act on the new information. In a stressful situation I'm not always even aware of it, though, and interacting with another human is often a stressful situation no matter how much I like them or know them.

The other tricky part, of course, is recognising when I'm squelching my responses because I need to process new information versus when I'm squelching my responses because I'm trying to bury the new information and not deal with it.



Had folks over for games again on Saturday, which went well but was certainly not low-stress. Friday evening and Sunday daytime became much-needed recovery days. I'm still moving a bit slow today.

And Wednesday morning I fly up north, for two weeks this time. Curious to see how it goes; I expect it will turn out to be easier than one week at a time. Very much looking forward to seeing Erin again, too. That's been easier as spring has set in, on a number of fronts: most notably, I've had more cope, and can start digging through things that I kept burying because I was in survival mode for so much of last year.

There. That's that month, except for the pagan stuff that I still don't know how to talk about, not really. Will try again later.
jazzfish: five different colors of Icehouse pyramids (iCehouse)
Gathering was quite good this year. Having my own room is I think a requirement for my mental health. (Or at least a facsimile of my own room: Christine was a great roommate because we were basically never in the room and awake at the same time, so I had evenings to decompress.) Eric B-- was back, and I met and gamed with his wife Claire as well. I didn't get to play all the games I wanted (but when do I), or with all the people I wanted, but I got in a large proportion of each. It's still disconcerting to go around saying goodbyes and have so many people say "You're leaving?" in a disappointed voice.

I miss being here with someone, though. Even though I've only done that once, and that for only half the week. It'd be nice to be here with someone to snuggle and game with and talk about game-type things with.

Gamingwise, the standout would I guess be 1841, an 18xx in which companies can own shares of other companies, including presidencies, and in fact can start new companies during their operating turns, and that's not even the most ridiculous thing about it. It's set in northern Italy and has a truly impressive amount of historical and geographical chrome: national boundaries, mergers and in one case a company that divides in two, mountains that count as stops for your train but don't provide any revenue (and can be tokened), and runaway inflation and train prices to match. I don't know that I feel a need to own it or to play it often but I enjoyed it.

Other highlights include a two-hour game of 1846 in which I came in second and beat Eric for the first time, and a playtest of a forthcoming Tom Lehmann dice-building game. It's more or less "Dominion with dice" but I do like it better than Dominion. Though again, I feel no particular need to own it or play it often. Also the late-playtest of Hibernian Rails, a hopefully-forthcoming crayon rail set in Ireland. The board was an utterly tangled mess by the end of the game. Great fun. Unfortunately the recent collapse/acquisition of Mayfair Games leaves the future of the crayon-rail series in doubt, so who knows if or when it will see the light of day.

Scattered thoughts. It took me longer to adjust to the timeshift this year than it has in the past, possibly because I was going into it kind of tired, possibly because I was waking up earlier than usual. I did 30-45 mins of yoga a couple of mornings and that seemed to help.

Sad to have not been able to stay the whole week. I ended up unexpectedly having dinner with Steffan O-- one night. He said that he actually prefers leaving before the second weekend, because by then people are starting to get tired and rundown and generally sad about how it's about to be over. I can understand that, but I think I would prefer going through the emotional goodbyes along with everyone else. Feels less like I'm missing out on a lot of fun, less like a party and more like a parting. And I do enjoy the bustle of the prize-table and the flea market, and it's just plain weird to be leaving the Gathering with less stuff than I arrived with.

Checking a bag on the way in means that food is sorted: I bring pop-tarts for breakfast and sandwich fixins for lunch, and splurge on dinner at a hotel restaurant. I definitely appreciate not needing to track someone down for a grocery run, or needing to be functional enough on the afternoon I get in to buy groceries.

And now it is too early in the morning and I am sitting in the fancy airport lounge in Toronto, because when you fly too much on Westjet they give you fancy-airport-lounge passes. They feed me tea and breakfast, and give me comfyish chairs, and it is blessedly quiet in here. And soon I fly out to Prince George to accompany Erin on a drive south (my first time driving the southern route), for a pagan camping event and a floatplane trip to the island and more.

I feel wildly variable, veering between calm and unanchored. I don't know what to do about that. I mean, in the short term the answer is "get more sleep," and maybe that's the long-term answer as well.
jazzfish: a black-haired man with a big sword. blood stains the snow behind (Eddard Stark)
Thirty boxes of games. I mean, technically twenty-seven, but three of those are overlong boxes, and there's some odds and ends that didn't make it into a box yet. Like Gram's Mahjongg set which doesn't easily fit into anything. Speaking of, I'd ought to take the go set as well.

Expect I could cull it down to two bookcases worth of games. Likely worth doing.

Plan is to take four bookcases with me; if two are games, that leaves two for books. Which means I need to figure out which books come with me and which get to live in boxes for the foreseeable.

The last of Martha Wells's Raksura books should be here on Wednesday, and I'll take that north with me for next week. Other than that, probably some comfort reading. The complete Mike Ford certainly, maybe Freedom & Necessity (s'what I read after Kelly dumped me), hell, maybe it's time to carry on with that full Dragaera reread I've been threatening for awhile. If I had early Misty Lackey books (specifically Arrows and Herald-Mage) I'd read those, they're the kind of displaced trauma I'm looking for. Maybe something by eBear. Etc.

Anyway, books are tomorrow's problem.
jazzfish: five different colors of Icehouse pyramids (iCehouse)
I'm at the Gathering.

I'm doing better this year than last year. Partly that's due to having a room to myself. I like Scott R quite a bit but our schedules collided just enough that I never really felt comfortable there. (As opposed to Christine, who was asleep when I woke up and otherwise basically never in the room at the same time as me.) Partly it's just, you know not being horrifically depressed. Which I'm pretty sure I was last year. I'm also taking a bit better care of myself, both before and during.

Anyway. I've only been here since Wednesday night, because time off is a valued commodity and because Erin vanishes for the far north in a couple of weeks and squeezing in as much time with her as possible is important. It's been good. No super-duper new games this year, not really even anything on the order of last year's Ponzi Scheme. Some good 18xx games, some good shorter games.

The passage overnight through Toronto and training down still seems to be the best way to get here. I had a middle seat for the flight but they gave me some sort of nicer, roomier seat, so it wasn't bad at all. Redeyes are still the most reliable way to get me onto East Coast time.

I feel like this is the con of my heart, in the way that BGG.con isn't. A lot of it's the venue: the light's better, the noise level is lower. Some of it's just that I've clicked really well with a lot of people here. I could do that at BGG.con if I went back ... but it's loud, and glaringly bright, and super-busy, and just not really a thing that interests me, not if I've got the Gathering.

The people. My first year here Eric B started teaching me 18xx games about midway through the week, and my second year he and his gaming friends sort of took me under their wing, so I've pretty consistently been able to find people to game with and to talk to. And I'm gradually meeting other folks as well and recognising them from year to year. And vice versa, which will probably never fail to surprise me. People remember me! They even sometimes seem excited to see me! It's ... neat. Eric hasn't been here the last couple of years due to life stuff, and I miss him and hope he can make it next year, but Joe R and Jeroen and all have been fantastic as well. I really like the sense of ... community, I guess, that I have here.

In a few minutes I'm going downstairs to play what will probably be my last big game of the weekend, and then tomorrow I'll maybe play some lighter stuff and fly home through Newark, with another Vancouver local who got the same flight I did.

Home. That's a thing.

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Adventures in Mamboland

"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

Yeah. That sounds about right.

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