jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which our Witches Three, with the "help" of some visiting wizards, deal with an incursion from fairies.

There's a lot going on here, plotwise. Magrat is getting married and becoming Queen of Lancre; Archchancellor Ridcully and a few other wizards come to visit for the wedding; it turns out Ridcully and Granny Weatherwax have A History. Not to mention the locals putting on a play for the wedding, a la Midsummer Night's Dream. Or the new coven of teenage witches causing Problems. And all of that is necessary background for the return of the fairies.

This one worked well for me. Granny's still overbearing but she's a bit less terrible to Magrat, or maybe it's just that Magrat's growing a spine. Ridcully continues to amuse me. It's nice to see him getting some depth of characterization, too. The whole of his and Granny's "but what if" feels solid and real, like real people making real choices and maybe regretting them while also appreciating where they've gotten to. (Eventually, in Ridcully's case.)

That's not even getting into the fairies. The Queen's a strong and vicious antagonist, very much in line with the idea of fairies as powerful amoral beings. I got on far better with her than I did with Vorbis from Small Gods: might be the (lack of) religion and self-righteousness, might be that no one apart from the other fairies thinks she's at all in the right. At least not once they get a good look at her. The whole Elves are terrific. They beget terror." bit is memorable and classic for a good reason.

There's just so much in this book. I haven't even mentioned Casanunda, Nanny Ogg's dwarven paramour, or the witchcraft contest between Granny and young Diamanda. And all of it fits together, all of it belongs here, and all of it gets treated with heart and respect.

This one is also chock full of terrible, terrible puns and other jokes, more so than previous. It makes me optimistic about the rest of the series.

Up next: ooh, back to the City Watch with Men At Arms. Eager to see what it is that makes other folks love the Watch books so much.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which the great god Om discovers that his empire-spanning religion has decayed into a rather nasty secular power structure, and his sole remaining faithful worshiper is Brutha, a typical Pratchettian protagonist (slow-witted and socially maladept but good-hearted).

Alternately: in which I revisit the book that put me off Discworld some twenty-five years ago.

Summer, late nineties. I was having a bad time of it, for any of a number of reasons. I was at the library and thinking I could do with something fun and light. Say, like Discworld, I remembered enjoying those when I was in high school, I could try another one. So I picked up Small Gods. Which proceeded to live up to my expectations so poorly that I didn't read another Pratchett book for over a decade (Nation, which, meh), or another Discworld book until, well, the start of this project.

Surely, surely, I said to myself, I have misjudged Small Gods. Surely it is not as unsettling and unpleasant as I remember it being. Besides, my Xianity was still in its death throes, so likely I was just hypersensitive to whatever it had to say about religion. Surely I'll like it better this time through.

"Better" is relative. Literally the only part of the book I retained any memory of was the introduction, the eagle and the tortoise. "What a great friend I have in the eagle." I remembered well -that- I disliked it, but not -why-. With the benefit of years of therapy and self-knowledge, I can make a better stab at that now.

The thing is ... Exquisitor Vorbis, the antagonist, lacks redeeming features. He is an intensely unpleasant person, and personality. And we spend half or more of the book following Brutha as he follows Vorbis, gradually realizing that Vorbis is in fact an awful person, and more gradually deciding to stand up to Vorbis. This happens to be a particularly triggering set of circumstances for me. (And late-nineties Tucker was traumatized by that depiction and had no idea why.) As a result my emotional response to the book is to hurl it as far away from me as I possibly can.

So. Looked at more objectively ... I still don't like the first half. It's grim. Lies and betrayals and the conquering of Ephebe. (I wanted to like it! The Ephebians are some of my favourite Discworlders.) It gets better as Brutha develops a spine, and as Ephebe gets, well, unconquered. I'm not sure what I think of the Omnian afterlife as being a journey across a desert, though I do approve of the final image of Brutha taking Vorbis's hand. Overall it feels out of place for a Discworld book. Sort of like a delayed overcorrection from the insubstantiality of Faust Eric.

Oddly it reads to me like a very Christian work, or at least one that exemplifies the ideals of certain flavors of Protestantism. Personal relationship with God, opposition to institutions, emphasis on kindness and forgiveness, etc. Turns out the general recipe for Being A Decent Human is fairly universal.

Next: ... oh, it's Lords and Ladies, another Witches book. Oh well.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which Magrat Garlick, last seen being apparently shuffled offstage at the end of Wyrd Sisters, inherits a fairy godmother's magic wand. Naturally, Granny Weatherwax and Nanny Ogg (with Nanny's cat Greebo) forcibly accompany Magrat on a trip to a fairytale kingdom.

In the spirit of Reaper Man, this feels like two half-books glued together. The fairy-godmother stuff nominally drives the action, and the ... good? evil? other fairy godmother turns up every so often to be Ominous and remind us that there's a plot. But that mostly doesn't matter until the last quarter or so. Much of the book consists of a travelogue, in which the witches enact a great many touristy tropes with varying degrees of mild cheery played-for-laughs xenophobia. Not my thing, though not as vehemently so as Equal Rites.

The actual fairy-godmother plot worked for me, but only just. I did appreciate the Lily/Granny opposition. Their experiences inside the mirror ("When can I get out?" WHEN YOU FIND THE ONE THAT'S REAL.) were worth the price of admission. To the left, "story is a force of nature" has been a theme for two books now (Moving Pictures and this one), and ... it's falling flat for me, honestly. The idea that These Specific Stories are floating around in the aether waiting to be retold just rubs me the wrong way, pretty intensely.

I am also less fond of Granny Weatherwax than I'd hoped to be as well. She's an absolute bully to Magrat (though Nanny's not much better), utterly un-self-aware, and generally just not a character I'm enjoying spending time with. Perhaps she'll soften or my opinion of her will rise. I hope so, since she keeps turning up throughout.

So: not my thing. Thus far I quite like the Death books (plus Pyramids, which I understand is a one-off), am generally mildly unhappy with Witches and Wizards, and currently neutral on the Watch.

Next: Small Gods, which I am eager to revisit after well over two decades.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which Death gets fired. (As distinct from Death taking a bit of a holiday, as in Mort.)

This marks the first appearance of the Auditors, who I think become sort of recurrent ... villains? Plot-motivators? At least, I remember them from the movie version of Hogfather. They seem like the sort of thing that would show up somewhat often.

Reaper Man feels like two half-books glued together: "Death gets fired" and "the wizards do some stuff back in Ankh." As a "Death" book, I like this less than Mort. As a "Wizards" book, I like it better than any of the other Wizards books thus far, excepting possibly The Light Fantastic. So, progress, of a sort?

Like everyone else in the known universe, I like Pratchett's Death. I like him as Death, and I like him as Bill Door. I guess this was a way to work the "Death learns about life" part of Death Takes A Holiday into the mythos, and it does a good job of that. I was happy to see Mrs Flitworth when she turned up (a rarity in a Pratchett female character for me, so far), I very much enjoyed the Death-vs-newDeath duel. As for the Combination Harvester and Death as John Henry... that, I'd say is how to do Modern Life Into Discworld in a way that I appreciate it.

Speaking of which: I did not enjoy the shopping mall, in the 'wizards' half. Partly it feels very nineties, very much Of Its Time in a way that even Moving Pictures wasn't; partly it just ... wasn't interesting. Okay, malls as parasites on cities, got it, but then it just sits there. (Snowglobes into trolleys is a better-worked-out version of Avram Davidson's "Or All The Seas With Oysters" but I preferred the original. Possibly because it didn't outstay its welcome.)

Against my will I have developed a fondness for Archchancellor Ridcully and his utterly unwizardly approach to wizards and wizardry. I hope to see more of him. Also the ridiculous vampires, and the werewolves.

Overall I'd say this was a better than average Discworld, but not as good as I'd hoped from a Death book. But after the disappointments of FaustEric and Moving Pictures, it's a welcome change. More trajectory like this, please.

Next time: Witches Abroad.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which the magic of Holy Wood comes to Discworld, and chaos and hijinks and Saving The Disc ensue.

I should have liked this better than I did. The main conceit, of recreating the high points of Golden Age Hollywood, ought to have landed really well for me. I picked up on plenty of the jokes/references, and some of them even amused me (the whole saga of Blown Away recreating Gone With The Wind was pretty great, as was the King King inversion of the giant woman kidnapping the Librarian). There's nothing inherently wrong with the premise. The distinction between 'magic magic' and 'Holy Wood magic' started to wear on me after a bit but you know, that's creative and neat.

It's a Wizards book, which doesn't help. I continue to find the wizards more annoying than interesting. And Victor started out promising but just ... didn't go anywhere. Which is in character for someone pulling a Doorways In The Sand perpetual-student shenanigan, but... eh.

And the beginning felt fragmented, too many moving pieces to position in order to set up the main storyline. I actually paused right before the whole 'everyone gets to Holy Wood and the plot such as it is starts moving' scene, which probably didn't help either.

I dunno. Like Eric it feels slight, and 'movies have their own magic' is true enough but there's just not a whole lot that I want to say about it. I'm glad I read it, I wouldn't skip it if I did another reread, but it's definitely an "oh, is that it?" kind of thing.

Next up: Reaper Man, which I am looking forward to on the strength of a) Mort, and b) Death as a character.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
Faust Eric marks the reappearance of Rincewind, the cowardly wizard last seen banished to the Dungeon Dimensions at the end of Sourcery. Here he's accidentally summoned out of the Dungeon Dimensions by a fifteen-year-old demonologist. Eric (the demonologist) demands that the demon Rincewind grant him three wishes: mastery of the kingdoms of the world, the most beautiful woman in existence, and eternal life. Hijinks, as you might imagine, ensue.

Well, they can't all be winners.

It's slight, is what it is. After the relative thematic weight of Pyramids and Guards! Guards!, and even of Sourcery, Eric just doesn't hold up. It reads like a bunch of set-piece gags: the jungle tribe, the Creation, the Trojan war, the Inferno, all wrapt up in the Faust gag. They're none of them bad gags, mind. I enjoyed the Trojan war in particular ("Lavaeolus," GODDAMMIT PRATCHETT). The writing and the sly humour have matured substantially since Colour of Magic. And the whole scheming-demons metaplot hung together nicely. It just left me with a sense of ... was that it? Really?

Apart from the bit in Unseen University at the very beginning, and the presence of Rincewind and the Luggage, there's almost no reason for this to be a Discworld novel. Not unlike Colour of Magic, honestly. But TCoM had the excuse of being the first Discworld. Eric is just a weird throwback. Good but not what one expects, or necessarily wants.

Up next: Moving Pictures.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
Okay, first things first: yes, it's copaganda. Gentle copaganda, the kind that foregrounds "yes, these people who are meant to defend the law are actually terrible at it and have very little desire to do so," but always with an undertone of "but they're necessary." And as the book moves to its conclusion, Vimes in particular transforms from "useless drunk" to "born Officer Of The Law."

Look. If this were a book about the Inherent Nobility of Kings [and there is indeed some British upper-classism in Lady Sybil, but I digress] it would be obviously problematic. Sure, you can gon on about how there's this huge responsibility that comes with the position and documenting a failson's rise to the occasion, a la Henry IV. But ultimately you're talking around the fact that historically most of the people that have that responsibility ignore it and get straight on with the self-gratification and oppression.

And in 2022 that lands a lot differently for me than it did in 1992, when I read this (and have literally no memory of it apart from the existence of Carrot and CMOT Dibbler). It even lands differently than it would have circa 2014 when I mainlined five seasons of The Wire, which I don't think I could do today despite it a) being absolutely amazingly good and b) at least trying to show the cops in a less than heroic light.

Without strict controls, cops are no less an authoritarian system than any monarchy, and the history of policing is a history of a lack of enforcement of those controls. Pratchett thankfully steers away from all the "he's a loose cannon but he gets results!" tropes, so it remains readable, but it's still a little uncomfortable.



And, I mean. Apart from that the book's quite good. You get the start of what I assume is Vimes's character arc, and I'm interested to see where he goes. You get Carrot being an Upright Citizen And Officer with no understanding of nuance, played for laughs but generally not at his expense.

Every drop of worldbuilding about the underpinnings of Discworld magic makes me happy. This time it's dragons, both the small kind that tend to blow themselves up and the huge kind that used to be around but aren't anymore, unless someone manages to call them back.

Best part, though would be Vetinari's cynicism clashing with Vimes's humanism. I am so glad that there's a counterpoint to Vetinari: I like him, I enjoy spending book-time with him ("Don't let me detain you"). I am also relieved that Discworld's viewpoint characters tend to believe that people are fundamentally /people/: not bad, not heroic, just getting along from day to day. I hope (and expect) to see Pratchett dig into that some more.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which time acts weird, with a pseudo-Egyptian backdrop.

The book starts off alternating viewpoints between the old, just-dead king of Djelibeybi (yes) and his son, Prince Pteppic, who's training as an assassin in Anhk-Morpork. The first quarter feels like, well, like a normal Discworld book, to the extent that there is any such thing. The city and the Assassins, the king's annoyance at how being dead isn't all it's cracked up to be and his embalmers' banter and conversation, it all feels familiar.

And then Pteppic comes home to become the new king and things get Interesting.

Because the thing about Pyramids is that, for a nominally silly fantasy book, it applies an awful lot of rigor to working through its ideas. I suspect this is true of Discworld as a whole (I mean, there are, what, three separate Science Of Discworld books?) but Pyramids is where I've first noticed it.

Pratchett comes out and states his basic idea, about halfway through the book: "Pyramids are dams in the stream of time." The old king is getting the biggest and most impressive pyramid ever built, and so of course it causes time to go all manner of wonky in Djelibeybi. And as a side effect the gods of the Djel appear, which... one does not actually want a vulture-headed god hanging around, much less multiple competing gods of the sun.

There's a side trip to pseudo-Greece, with philosophers and epics; there's a handmaiden who's set up as a romantic interest except the book doesn't go that way and is very sweet and sad about it; there's a camel who's the greatest mathematician of the age. The whole thing is a lot of fun, maybe because it mostly didn't have to fit in with the rest of Discworld and was free to be its own weird thing. I loved watching how Pratchett got to explore all the different angles of time and geometry, and more how he let his characters do the exploring. Man was never intended to understand things he meddled with.

And then the ancient high priest Dios, at the very end of the book, blown back in time to repeat the cycle over again ... chills.

Very happy with this one.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
I have definitely not read this book before, which means the Witches book I read in high school was Equal Rites, which explains why the opening sequence felt so familiar to me when I read it. This one I would have remembered. I'd read Macbeth in late elementary school and thought it was great fun, and I'd gotten involved in Shakespeare Troupe enough that I would have appreciated all the theatre bits. I also remember not being terribly fond of Granny Weatherwax, which makes more sense when it attaches to Equal Rites (and also coming from teenaged Tucker).

So. Wyrd Sisters, aka "what if Macbeth, but Discworld, with bits of Hamlet thrown in for good measure?"

The best part of this is obviously the theatrical troupe. From the playwright who gets hit with all the inspiration at once, to the young actor who brings everyone else into his scenes with him and uses this to get out of situations like being mugged or run out of town, to the way the witches respond to art imitating life imitating art, to Death's cameo appearance... I have sufficient theatre background to adore it all, and I'm pretty sure it's still good even without that.

The witches themselves take a close second place. Granny is Granny, fully developed here from her appearance in Equal Rites: dead certain she's right, wrong often enough that it's bearable, and with a general streak of ... not really affection but maybe protectiveness towards humanity. Or just a general dislike of those who take it for granted. Nanny Ogg's perhaps the most, I dunno, human of them. Her ties to her family and the occasional drunken snatches of "The Hedgehog Cannot Be Buggered At All" make her ... a figure of fun? Not really a target of the humour, just a source of it.

And Magrat. O Magrat. She reminds me of nothing so much as standing in Crown Books in the early nineties, with Megan H-- pointing at the shelf of Silver Ravenwolf and hissing "THIS is why I tell people I'm an agnostic!" Good to see that the neopagan tradition was alive, well, and mockable in the late eighties.

The plot itself hangs together well enough that I don't really feel like there's anything to say about it. Clockwork, intricate bits meshing together towards a denouement both anticipated and deeply, fundamentally satisfying. (Except the jester. I'm not sure how I feel about him.)

It seems like the coven has split up as of the end of the book. Curious as to whether they'll come back together later.

Next: Pyramids.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
This is the first Discworld book that I can definitely say I've read before. Not that that means much: it's been pushing three decades since I found it and a few others in the high school library and though "huh, this is by half of the Good Omens team, I wonder if it's any good?"

What I remembered: the whole "eighth son of an eighth son of an eighth son is a sourcerer, a source of magic" premise; the extended riff on Coleridge's "Kubla Khan" ("It looks like someone took twice five miles of inner city and girdled it round with walls and towers" absolutely cracked me up on first read); the not completely satisfying ending. And that I liked it enough to read the few more the library had, but apparently not enough to go on a Quest for the rest of them by special-ordering them at Waldenbooks or anything like that.

So, Sourcery. Coin the young "sourcerer" arrives at Unseen University bearing his father's staff with his father's spirit inside. He then proceeds to take over the University and usher in a new age of the rule of magic. Our old friend Rincewind flees with the Archchancellor's hat, which has its own ideas about how the rule of magic should be implemented. World-shaking hijinks ensue.

It's a return to Rincewind and the wizards of Unseen University, in their first "real" Discworld outing (depending on how one feels about Equal Rites, I guess). As such it feels a bit shaky, like it's trying to merge two worlds with some significant rough edges. It's got the world-ending plot of The Light Fantastic and the flood of pastiches of The Colour of Magic; it's got flashes of the kindness and insight of Mort. And it's got the unfortunate casual sexism of Equal Rites, though here it's at least played for some actual laughs. Being focused in on just Rincewind's discomfort instead of the whole of wizardry makes it somewhat more palatable.

The wizards as a whole feel out of place in Discworld, is I think what I'm trying to say. They work well as a counterweight to something else, say, Granny Weatherwax's no-nonsense people-centric views, but they need something to push against. And Sourcery doesn't give them that. It goes a long way towards explaining why they're the ridiculous lazy layabouts they are (because if they were in charge we'd have, well, the rule of sourcerers, which is just Bad News for everyone concerned, except for maybe the one survivor), which isn't nothing, but it's backstory. It's no good as a foreground, not in the way I expect Discworld to be.

Which isn't to say it's a bad book. Like The Light Fantastic, it works on its own terms. It's a perfectly reasonable comic quest narrative, complete with reluctant hero and wild magic. It's got Creosote the terrible poet, and the Nijel/Conina romance. And it's good to spend time with the Luggage again, and to see more of the Librarian. After Mort, I just wanted something more, I guess.

On the other hand:
"It’s vital to remember who you really are. It’s very important. It isn’t a good idea to rely on other people or things to do it for you, you see. They always get it wrong."
I wish teenaged Tucker had remembered that when he read it all those years ago. I wish he'd reread the book often enough to remember it.

As a side note, I wonder how much Graydon Saunders was thinking of Sourcery when he envisioned the world of the Commonweal. "Wizards destroying each other with no concern for or conception of the masses of non-wizards whose lives they're ruining" is sort of the Commonweal's premise, though taken much more seriously. Or maybe it's just convergent evolution and an extrapolation of Absolute Power to its obvious end.

Up next: Wyrd Sisters.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which Death takes an apprentice.

This book. This book. This is, I think, the beginning of what people who rave about Discworld are raving about. At about the halfway point I described it as "a delight," and it was, and it remained so.

The titular Mort starts out as a pure comic character. Ha, he's tripping over himself; ha, he can't do anything right; ha, he thinks too much; ha, no one wants him to work for them. Even Death's choice of him as an apprentice is less "I see the potential in you" and more, well, a joke on Death himself: ha, he showed up at midnight to try and get an apprentice, of course there's only the useless one left.

The thing is, though... Mort is fun. He's a little goofy and a lot out of his depth, but after his intro he's rarely the target of humour. He just wants people to remember his name and treat him like a person. And even when the other characters don't, the narrative always does.

And thus the Plot unfolds, as a direct result of Mort's character and Death's abysmal mentorship. Mort catches a glimpse of a princess, falls in love with her, and, when he's assigned to oversee her death, saves her life instead. Much of the book is taken up with the ramifications of Interfering With Predestination (Pratchett doesn't call it that, but that's what it is).

The actual plot may be the weakest part of the book. It's interesting and compelling but it ended up looking to me like a string of barely-connected incidents that all happened to come together well. Admittedly a lot of why they come together has to do with a) characters and character traits b) that were seeded well in advance of where they needed to happen. So maybe I'm just annoyed that much of it was foreseeable and I was looking in the wrong places. Overly concerned with the reality-bubble closing in around the ought-to-be-dead princess Keli, not paying enough attention to Mort and to the feel of the Death Takes A Holiday scenes. Definitely wanting to reread this one at some point

It read to me like it was about, well. Loneliness, and getting stuck in a situation you don't want to be in and can't figure out how to get out of, and just wanting people to see you for once. Themes that are close to my heart. I do wonder if someone else might have a different experience of it.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which Terry Pratchett takes gentle aim at Rampant Sexism, with not wholly satsifying results when viewed from thirty-odd years later.

I feel that I ought to like Equal Rites a lot more than I ended up liking it. (I loved the title.) The setup is good: a dying wizard comes to a tiny village and names as the heir to his power the just-born son of a blacksmith, who turns out to be a daughter (in a culture where Women Aren't Wizards), and hijinks ensue. And I'm amused by the way the book recapitulates the first half of A Wizard of Earthsea: young wizard goes to a reclusive rural teacher, wants to learn more, and goes off to the School of Wizards, where something terrible breaks through from another reality.

Eskarina, the young wizardess, reminds me of ... I don't know about myself specifically, but certainly of the kinds of kids I enjoyed hanging out with as a kid. "[T]he infuriating way she had of relentlessly pursuing the thread of an argument long after she should have put it down" feels deeply familiar. I liked Granny Weatherwax, too, though she seems a bit ... unpolished? More like a collection of tropes and less like a full character. I guess that's also true of Esk. Thin characters, maybe that's my trouble.

Or maybe it's that blatant sexism and gender-essentialism are more frustrating than sources-of-amusement these days, even when they're being taken down a peg or three.

Yeah. That might be it. I enjoyed pretty much everything to do with the various witches, and mostly wanted to bang my head against a wall whenever the wizards showed up. (Except for the dead wizard's staff. Pratchett writes animate objects exceedingly well.)

And the book itself feels slight. Neither the social commentary nor the story are strong enough to carry it along. I certainly don't regret having read it, but it feels like the weakest thus far. Though it is at least moving in the direction of "stories that happen to be set in Discworld" rather than "stories about Discworld".

Three cheers for the Librarian, but that was always going to be the case.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
In which the wizard Rincewind, accompanied by the tourist Twoflower, Cohen the Barbarian, and Twoflower’s Luggage, attempts to avert the destruction of the Discworld. (Spoiler alert for a thirty-five-year-old book: he succeeds.[1])

[1] As you might guess by the fact that there are at least thirty-nine more books. Though I suppose Pratchett could have gone the “Sledge Hammer” route: the first season of that show ended with a nuclear explosion in the city, so the second opened with a placard reading FIVE YEARS EARLIER...

Plotwise, TLF is a direct sequel to TCoM. That is, it picks up right where the previous left off, and adequately if frustratingly resolves the cliffhanger ending. TCoM was four episodes so loosely connected that I wonder idly if it was a fix-up of previously existing short stories. In contrast, the plot in TLF is mostly singular. There’s some flailing around with a talking forest, a gnome, and a gingerbread house early on, but then it settles down to (a pastiche of?) a typical fantasy novel where The World Is Ending.

And to be honest, it’s a pretty good example of the type. There’s an impending catastrophe (a growing red star, and the weakening of magic); there are people acting in all the ways that people do when faced with impending catastrophe. There’s Rincewind and company wandering around trying to do something useful, and there are a couple of big fights and a climactic magical scene at the end. I appreciate that there’s really no evil entity that Must Be Stopped; there’s just ... people being people, and the world being the world.

The plot works and works well. And Pratchett’s prose feels like, well, like Douglas Adams writing a fantasy novel on a good day. (Pratchett is far less misanthropic than Adams ever was; this is not a knock on Adams but it is a point in Pratchett’s favour.) I could read his writing all week, I expect, except that I am deliberately stopping to write this up.

But it’s the characters that really make the book shine. Which is a nice development from previous. Rincewind has developed an inner life beyond “coward,” making him a strong enough character to carry an actual plot. And towards the end Twoflower gets one of my favourite kind of scenes, where the clueless bumbling character grabs the protagonist by the lapels and makes an insightful and motivational speech. (“I’m here because I don’t know any better, but what about you?”)

Not to mention the minor characters. Cohen the aged barbarian, the silicon-based-life trolls in the mountains. The distinct ways all the old wizards are utterly ridiculous. Pratchett’s taken the opportunity of a novel-length story to dig in on character, and I appreciate that a lot.

(Endnote: My copy has a weird jump, from “Rincewind and Twoflower fly off on a broomstick” to “Rincewind finds some trolls while looking for onions.” There’s no mention of how Rincewind and Twoflower meet up with Cohen or why they appear to be traveling together.) (UPDATE: Per multiple plot summaries online I seem to be missing a moderate chunk of the book. Weird.)
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
Last things first: the only reason this does not end on a literal cliffhanger is that Rincewind loses his grip and falls off the world and THEN it ends.

So that's obnoxious. Luckily I have The Light Fantastic ready to hand.

This book is divided into four parts: a Fafhrd and the Grey Mouser pastiche; a Conan pastiche; a Pern pastiche; and one I don't recognise, about magical engineering. (I'm tempted to say "Recluce" but I haven't read any of those, nor do I know anything about them other than "magical engineering" and "thick paperbacks with Darrell K. Sweet covers".) Tying these episodes together are the hapless "wizard" Rincewind, the tourist Twoflower, and Twoflower's animate, sentient, homicidal Luggage.

There's a framing story of the Discworld gods playing a game that feels more akin to Magic Realm than Chess. Which makes sense to me: only a game of such complexity would hold their attention, and only divine beings could fully comprehend the enormity of the rules of Magic Realm. Honestly, the Lady may be my favourite part of the book.

Look, the book is mostly a send-up of other fantasy books. It does a fine job of doing that, and it's by no means a bad book, but ... it's slight. Pratchett doesn't put a whole lot of work into character development. Everyone gets a couple of traits: Twoflower oblivious and exploration-hungry, Rincewind cowardly and carrying around a mega-powerful spell in his head that prevents him from doing any other magic, etc etc. Nobody really gets developed beyond what's necessary for the scene to work.

The explicit Discworld world-building comes off weird to me as well. Death is just so petty in his pursuit of Rincewind. The as-yet-nameless Patrician shows very little sign of being a powerful behind-the-scenes manipulator; he's just a cruel tyrant. I don't know whether Ankh-Morpork feels like itself or not, since it burns down in the first story and doesn't recur. Weird.

And yet. The whole Discworld concept, and the bits of history and other background worldbuilding that Pratchett gives us, provide glimpses of the depth that I expect to come. And while the prose is mostly serviceable-funny, there's still occasional bits of what I think of as fundamentally Pratchettian ... wisdom, maybe.
"We don't have gods where I come from, " said Twoflower.
"You do, you know," said the Lady. "Everyone has gods. You just don't think they're gods."
That kind of thing. That, I think, is why people read Pratchett? It's certainly part of why I do.

Next up: The Light Fantastic. More Rincewind and (I assume) Twoflower and the Luggage. I wonder if it will be more parodies or turn into its own thing.
jazzfish: photo of a snapping turtle carrying dirt & grass (Great A'Tuin)
So, I'm finally getting around to reading Discworld.

I've read a handful of early ones (Sourcery to Guards! Guards! inclusive, plus Small Gods and Lords & Ladies) before, but not this century. I've seen the first half or so of the BBC Hogfather (Ian Richardson <3). And as a SFF geek I've absorbed bits and pieces of the lore here and there. But functionally this is a first read for basically the entire series.

And what the hey, may as well blog it.

This is something I've been vaguely inclined towards for, oh, since the start of the plague. Sarah is a big Discworld fan; something consistent and comforting would be nice in These Times; Erin has a bunch of the paperbacks lined up on her bookshelf.

It turns out that wrangling someone else's physical books was beyond me, to the point of not even wanting to discuss it. However, there exist not-horrendously-priced ebook compilations of all the books. And ebooks are, well, hyper-portable. So here we go.

The plan is to read all forty-one of the novels. I do not currently plan to seek out the illustrated novels (FaustEric, The Last Hero, The Wee Free Men) in illustrated format, but who knows. I'll also be reading the half-dozen or so Discworld short stories. I have at this time no intention of digging into supplementary material (The Science of Discworld, etc), although I do want to find a copy of Where's My Cow?.

I'm starting with The Colour Of Magic, for two reasons. First and foremost, PUB ORDER OR GTFO. This I believe: references and callbacks are best encountered in the order in which they are written, and it's a joy to watch a writer's skill develop as a series goes on. Secondly, to quote Shiv Ramdas on Twitter, I should start with The Colour Of Magic "because The Luggage is a top 5 Discworld character but also because you can ignore the haters who diss it and start there or believe them & remember that the worst Pratchett would be career best work for most others & now you can start there anyway".

I doubt this will happen at any kind of speed. I've got a bunch of other things I'm sort of in the midst of at the same time (Sandman, Merchant Princes), a number of other books coming out soon or soonish (Jade Legacy, Merchant Princes again, some stuff from SubPress if it ever %&$ ships), and I just strongly suspect that breaking up the wry humour will be better for me in general.

So. Here we go. I'm excited!
  1. The Colour of Magic
  2. The Light Fantastic
  3. Equal Rites
  4. Mort
  5. Sourcery
  6. Wyrd Sisters
  7. Pyramids
  8. Guards! Guards!
  9. Faust Eric
  10. Moving Pictures
  11. Reaper Man
  12. Witches Abroad
  13. Small Gods
  14. Lords and Ladies

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Adventures in Mamboland

"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

Yeah. That sounds about right.

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