internet, things, full of.
Sep. 25th, 2013 09:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Observations From a Tipless Restaurant: a lengthy multipart series on Jay Porter's experience running a restaurant that refuses to take tips. An excellent read.
(Tangentially related, The Comment Section for Every Article About Tipping. See also The Comment Section for Every Article Ever Written About Intimate Grooming [warning: textually nsfw].)
Avoiding Projects Pursued By Morons 101: original post sadly no longer available, but replicated here. Daniel Davies makes three excellent points with obvious applications to any US military interventions (see, e.g., the people beating the drum for blowing shit up in Syria):
Can't Cheese a Cheeser (Warhammer): "It's now Wheels' turn. Shooter informs him that the game is over."
And now, a cat playing a theremin.
Seastalker, in which the author of the Tom Swift books teamed up with Infocom to write an introductory / for-kids text adventure. A delightful read, and I'm pretty sure it's equally delightful if you have no context for the larger history. (Jimmy Maher is currently cataloguing the early history of computer games, at a rate of roughly one lengthy article every week or two. Highly recommended.)
The Steely, Headless King of Texas Hold 'Em: "Dahl recalls staring at his computer screen, watching his neural nets compete, when he saw one of them make a fairly sophisticated bluff.... 'At first, I wasn't even familiar with that strategy,' Dahl says. 'Later, I thought it was amazing that the neural net could come up with a known, successful strategy on its own.'"
"Something Terrible Has Happened Here": how on earth the movie Clue ever got made, why it bombed so badly, and why it's looked on so much more favorably today.
(Tangentially related, The Comment Section for Every Article About Tipping. See also The Comment Section for Every Article Ever Written About Intimate Grooming [warning: textually nsfw].)
Avoiding Projects Pursued By Morons 101: original post sadly no longer available, but replicated here. Daniel Davies makes three excellent points with obvious applications to any US military interventions (see, e.g., the people beating the drum for blowing shit up in Syria):
- Good ideas do not need lots of lies told about them in order to gain public acceptance.
- Fibbers' forecasts are worthless.
- The vital importance of audit.
Can't Cheese a Cheeser (Warhammer): "It's now Wheels' turn. Shooter informs him that the game is over."
And now, a cat playing a theremin.
Seastalker, in which the author of the Tom Swift books teamed up with Infocom to write an introductory / for-kids text adventure. A delightful read, and I'm pretty sure it's equally delightful if you have no context for the larger history. (Jimmy Maher is currently cataloguing the early history of computer games, at a rate of roughly one lengthy article every week or two. Highly recommended.)
The Steely, Headless King of Texas Hold 'Em: "Dahl recalls staring at his computer screen, watching his neural nets compete, when he saw one of them make a fairly sophisticated bluff.... 'At first, I wasn't even familiar with that strategy,' Dahl says. 'Later, I thought it was amazing that the neural net could come up with a known, successful strategy on its own.'"
"Something Terrible Has Happened Here": how on earth the movie Clue ever got made, why it bombed so badly, and why it's looked on so much more favorably today.
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Date: 2013-09-26 12:22 am (UTC)no subject
Date: 2013-09-25 08:17 pm (UTC)no subject
Date: 2013-09-25 08:45 pm (UTC)I had no idea its cast and crew had such impressive resumes. I was just entertained.
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Date: 2013-09-30 04:03 am (UTC)no subject
Date: 2013-09-30 04:16 am (UTC)no subject
Date: 2013-09-30 07:43 pm (UTC)no subject
Date: 2013-09-30 07:45 pm (UTC)