odds and ends
Jan. 28th, 2011 11:04 amThe Dark Room: a Flash-based puzzle. "The finest TRON game ever created," according to Zarf. I solved most of it in 2-3 hours on Satyrday; one puzzle was designed solely to irritate me, so I resorted to a walkthrough for that one. (If I hadn't lucked out fairly quickly with another, I would have gone to the walkthrough for it as well.) There's a sequel; I played with it for about ten minutes but couldn't get anywhere.
Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition: as advertised, and very cool.
A publication that's solved the problem of submissions waiting in limbo until they can be evaluated: The Journal of Universal Rejection.
Train magic.
Experiences that will never be anything less than awesome : watching a snowfall from an eleventh-story window.
I've played two games of Navegador so far. It reminds me a lot of Puerto Rico the first few times I played that: there are an awful lot of options, there's no immediately obvious "right thing" to do, and your turn can depend an awful lot on what the person immediately before you does. I think it'll take a little less time to learn to play well than PR did, mostly because I've more experience with this kind of game.
rbandrews and
diadelphous got in yesterday, and are supposedly wandering around the District today, doing the Smithsonian thing. I may or not be meeting them for dinner, which may or not be at Zengo. We shall see what the weather holds.
Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition: as advertised, and very cool.
A publication that's solved the problem of submissions waiting in limbo until they can be evaluated: The Journal of Universal Rejection.
Train magic.
Experiences that will never be anything less than awesome : watching a snowfall from an eleventh-story window.
I've played two games of Navegador so far. It reminds me a lot of Puerto Rico the first few times I played that: there are an awful lot of options, there's no immediately obvious "right thing" to do, and your turn can depend an awful lot on what the person immediately before you does. I think it'll take a little less time to learn to play well than PR did, mostly because I've more experience with this kind of game.
no subject
Date: 2011-02-01 03:56 am (UTC)