jazzfish: artist painting a bird, looking at an egg for reference (Clairvoyance)
[personal profile] jazzfish
Writer's gloom: The absolute unshakeable conviction that your work is horrid, that the piece you've been slaving over is fit only for birdcage liner / a waste of perfectly good electrons, that you've been deluding yourself about any ability you might have to string three words together in an entertaining or insightful or even coherent fashion, and that you'd be much better off chucking the MS / computer off the nearest cliff and getting a job scrubbing toilets, because then at least the crap you'd be exposed to every day wouldn't be your own.

Which is to say, last night was rough, and I'm grateful that I have people who are willing to say "no, really, it's pretty decent. especially this thing you did here, i liked that a lot."

Have very nearly hit a brick wall on Junkyard Dog. I know how this scene ends and I know in general terms how the story wraps up (unless it doesn't), but everything after this scene is a big blank. Oh well. I'll finish the scene tonight (and post a wordcount), and then I'll type a few lines of dialog, and then a bit more, and then I'll know what the next scene is. The only way out is through.

Date: 2009-08-28 09:03 pm (UTC)
rbandrews: (Default)
From: [personal profile] rbandrews
I do this pretty much every time I try to write a game. Often before I even start making code for the game. In fact, I've worked really hard to make a bunch of rapid prototyping tools so that I can get something written before this stage of the project hits me.

The only kinds of games I've ever finished are clones of ones other people made.

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Adventures in Mamboland

"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

Yeah. That sounds about right.

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