WorkOS

Mar. 29th, 2026 08:50 pm
[syndicated profile] daringfireball_feed

Posted by John Gruber

My thanks to WorkOS for once again sponsoring the week at DF. Their latest is a CLI that launches an AI agent, powered by Claude, that reads your project, detects your framework, and writes a complete auth integration into your codebase. No signup required. It creates an environment, populates your keys, and you claim your account later when you’re ready.

But the CLI goes way beyond installation. WorkOS Skills make your coding agent a WorkOS expert. workos seed defines your environment as code. workos doctor finds and fixes misconfigurations. And once you’re authenticated, your agent can manage users, orgs, and environments directly from the terminal. See how it works at WorkOS’s website.

See also: WorkOS just completed another Launch Week. This one, for Spring 2026, does not disappoint with its custom UI and theme. Even if you don’t have a need for WorkOS you should check out their Launch Week site just for fun.

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Posted by John Gruber

Look, I’m all for democracy, but a poll whose results currently have the Extended Keyboard II down at #47 is a poll that makes me angry.

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Posted by John Gruber

For your weekend listening enjoyment: Christina Warren returns to the show to discuss Apple big month of product announcements — in particular, the iPhone 17e and MacBook Neo. And we pour one out for the Mac Pro.

Sponsored by:

  • Squarespace: Save 10% off your first purchase of a website or domain using code TALKSHOW.
  • Sentry: A real-time error monitoring and tracing platform. Use code TALKSHOW for $80 in free credits.

Seed

Mar. 29th, 2026 02:35 pm
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[personal profile] james_davis_nicoll
First contact as conducted by two groups of field researchers, both of whom want to observe the other without being observed.
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Posted by Marcin Wichary

In the Fallout 3: Broken Steel addition, the team wanted to introduce a moving subway train under Washington, D.C.:

However, the engine did not have any moving vehicles. Instead of adding a new kind of primitive into the game engine, the creators… made the player character itself become the subway car when in motion:

This was done by removing freedom of movement from the player, forcing the character to slide on the floor, and equipping him with… a “metro hat.”

The visuals of people hacking this to use it outside of the subway area are really funny:

Technically, it was not a hat, but a right-arm armor, as you can see from the right hand missing in the above picture.

The FPS genre is filled with all sorts of hacks for hand-held weapons, to compensate for the challenges of depicting things accurately not feeling as great…

…but I have never heard of someone “wearing a train.”

(The title comes from this post.)

(no subject)

Mar. 29th, 2026 05:09 pm
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[personal profile] spiralsheep posting in [community profile] endings
In the lives of the good, bad people are the deciding factor. That's just how it goes. In the lives of the bad, the good ones disappear. They don't even notice them.

A less complicated complication

Mar. 29th, 2026 03:42 pm
[syndicated profile] dr_drang_feed

Posted by Dr. Drang

Back in January, I complained about the Apple Watch’s Timer complication being too complicated. A couple of days ago, Dan Moren told me on Mastodon that my complaint had been addressed in watchOS 26.4, which was released earlier this week. After a surprisingly quick update of my watch (I had already updated every other device to 26.4 but somehow forgot to do the watch), I added a 3-minute timer as the bottom center complication and, miracle of miracles, it worked exactly as it should.

Apple Watch with 3-minute timer complication

To recap, my January complaint was that although I could create a complication that looked like it would start a 30-second timer when tapped, that complication actually required a second tap on a smaller button to start it—a stupid way to implement the feature. As of 26.4, the stupidity has been removed. Now the timer starts immediately when you tap the complication.

If you’d like a quick way to set a specific timer on your watch, press and hold on your watch’s home screen, tap the Edit button, and then swipe (if necessary) to get to the complications screen. Tap the complication you want to change to a Timer, scroll through the list, and choose Timers. At this point, you will be given the option to choose either a generic timer complication—one that just opens the Timers app—or one set to one of the specific times you’ve created in the Timers app.

Apple Watch complication setting

Choose the one you want and go back to your home screen. Now you have a specific timer complication that works the way it should.

(Aside: I wanted a 30-second timer in January because I was doing physical therapy stretching exercises then that were supposed to be held for 30 seconds. I’m not doing those exercises anymore, so I made a 3-minute timer for tea.)

Thanks to Dan for telling me about this. I had given up on this type of complication and wouldn’t have thought to look for the improvement.


Another improvement in 26.4—one that’s sort of mentioned in the release notes—is that you no longer have to tap the small arrow button to start a workout. You can also tap anywhere in the big area around the exercise icon above the three bottom buttons on the Workouts screen. And you don’t have to wait for the arrow button to slowly animate into view.

Watch Workouts screen

I bitched about the previous behavior—prompted by a Greg Pierce complaintin December. It’s almost as if Apple is listening now.

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Posted by Zach Weinersmith



Click here to go see the bonus panel!

Hovertext:
Later, it puts him in a corner and forgets about him for six months.


Today's News:

The Shiny Narrow Grin by Jane Gaskell

Mar. 29th, 2026 09:09 am
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[personal profile] james_davis_nicoll


Everything about the Boy excited Terry; the Boy's good looks, the Boy's appealingly mod fashion sense, and especially his pointy, pointy teeth.

The Shiny Narrow Grin by Jane Gaskell
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Posted by Dale Yu

  1906 San Francisco Designer: Perepau Llistosella Publisher: Looping Games Players: 1-4 Age: 12+ Time: 45 minutes Played with review copy provided by publisher Early morning, 18th April 1906, the city of San Francisco awakes shaken by a massive earthquake … Continue reading
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Episode 2758: Miss Connix Regrets She’s Unable to Launch Today

Volunteering is always a fun thing. If you need a hook to get your players into a planned adventure, you can do the classic version where the king or whoever is in authority calls for volunteers to slay the fearsome dragon that is terrorising the kingdom, and everyone but the PCs takes a step backwards. Or any of the other variants on the linked TV Tropes page. It's a very useful toolbox for getting adventures started.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Well, Poe certainly has the voluntelling skill down pat. And Pete shows the best way to not be included when something like this is going on as well: be silent and be unseen. Not that Artoo is going to stay behind anyway. What better way to show off mastery of the time juice or whatever it is than to head out as well and use it for something spectacular?

Hmmm. Chewie and and Lando are already paired up. Threepio can't exactly fly a ship on their own, so they'll be on the Falcon as well as Artoo, who can handle small repairs there. Poe is probably going to be paired up with BB again in an X-wing. Connix, Finn, and Rose are the odd ones here. I suppose they could each have their own space fighter with a nondescript droid, but that doesn't feel quite right. Finn and Rose each taking one of the turrets in the Falcon could work while Connix gets left somewhere else, but that only showed up once in the very first movie. I'm not sure if there's cool enough scenes that could happen with that versus individual ships. Too many possible combinations!

Transcript

Avallu, 2016-2026

Mar. 28th, 2026 08:30 pm
jazzfish: a black-haired man with a big sword. blood stains the snow behind (Eddard Stark)
[personal profile] jazzfish
Erin's dog Avallu is gone. He was throwing up yesterday, Erin took him in to the vet today, and he didn't come home. Cancer, ruptured spleen, a large dog and ten years old.

Avallu was a Tornjak, a big fluffy livestock guardian dog. Mostly white; brown facemask, speckled muzzle, and a dark patch over his hindquarters. He came from somewhere in Europe. Erin and I picked him up in Van and drove him north to Fort.

Once the fence went up, and once he learned to stay inside it, he was an exemplary guardian. He chased off lynx and bears; he was polite to the cats and the various fowl. It took him awhile to warm up to Solly the new pup a couple of years ago, but eventually they (and Thea, a little younger than Avallu but arrived slightly before him) worked out a routine to keep the place safe. He was, I suspect, always a bit anxious. We got on well. I'd stand outside, watching birds or pigs or Erin, and he'd come and stand next to me, his hip pressed into my thigh.

I don't really have stories about Avallu, not like Whiskey being a scaredycat until he discovered that petting is Good or Void Demon the cat who 'doesn't like people' settling in on my lap. He was just always there, a solid presence in the chaos of farm life. He was the best of pups.

(no subject)

Mar. 28th, 2026 06:38 pm
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I remember picking Avallu up at the airport. When he was let out of his crate I was surprised he wasn't taller, but he kept coming out, such a long body. He moved like floating, effortlessly, with his tail held up like a flag even when baby Thea kept chasing it and he kept it canted to one side a bit for awhile.

I didn't know his language -- he spoke german -- and he didn't know mine. His handler had come over to drop him off and he definitely knew to look to her for guidance, but when I took the leash he looked to me. At one point he looked up at me and she said, "tell him he's doing well".

We drove home that fall, Tucker and I, with this giant dog. We walked him fairly frequently, in a park in Quesnel, by the Fraser at a campsite where he politely didn't roll in a rotten fish -- he'd been taught not to because people put out poisoned meat in his area, apparently, so for the longest time he only ate when given permission. We learned to communicate more in body language than language I think; it comes more naturally to me.

He's probably the most magnificent athlete I ever spent time with. He could jumo anything and make it look effortless. That September, when he got home to Threshold, we went into the tall grass in the back and he breached through it like a frolicking dolphin. In the winters, whenever he went outside he'd roll in the snow like a squiggled line drawing of pure joy.

He always wanted me to be iin his sight, especially outdoors. He'd put himself somewhere he could see me and ideally also see as many sightlines as possible. When he was near me he'd lean his butt against me and keep his eyes out on the horizon. He took my protection very seriously, and he loved me like an angsty teenager with quick jealousy and absolute intensity.

Avallu had very firm ideas on who could be on the property. He has both bit and nipped people he didn't approve of; he's also bared his belly to those he did. For his sake I learned boundaries I might not have learned any other way. I learned to lift my hand in a stop because it was faster than saying "wait stop" before people opened the gate and came in without prior permission, a layer of physical negation that was terrifying, but was worth it to keep him safe. I learned to only let people in the house if it was worth managing Avally safely and kindly: did he have somewhere I could put him where he would feel ok? Was it for an amount of time I was ok putting him away for?

And when he caught on to what I was doing I could see the relief in him when I came up to the gate and told him to get to his safe place before I let anyone in. By that time he trusted me to handle the issue, and he knew that being in his safe place meant he didn't have to be on guard.

His fur smelled like safety. He was there for me so many many times. I felt safe with him in the yard, so safe I could leave the house unlocked and the keys in the truck, but I also felt safe with my face in his fur. He loved me. He wouldn't leave me; he would neither tresspass his boundaries for me nor would he be offended by mine. We would just be together as much as we could, supporting each other as much as we could, and we did. I always kind of thought of Thea as the spirit of the land here, and Avallu as my own partner.

You always know they're going to go away. I wanted him to go before me, because I didn't want anyone else to have him who might think of him as a burden, as a reactive dog, instead of as the most steadfast partner who gave his entire life to keep mine safe. He's gone away, he's gone before me; he started vomiting yesterday and I made a vet's appointment for next week, but this morning I needed to get Tanya to help me lift him into the truck because he couldn't stand.

His spleen had ruptured and he was bleeding into his abdomen. It was cancer. I wish his last day had been something kinder than being manhandled into the vet's, but I was there with him with his head on my arm until the end. Every time the vet assistants came in he laid down his head to rest, and when they left he would lift it, panting, to keep watch. Even to the end.

It's the cleanest love I've ever felt for anyone. I intersect many lives in such a complicated way, and people are better off to limit their intimacy and go elsewhere for their deepest heart connections, and honestly I'm probably better doing the same. With Avallu, though, we were just together. And now we're not.

It's worth everything to have been with him, for him to existed in the world, it makes the world worthwhile that it could have been a platform for us to live together.

Thank you, pup. For everything. For every single thing. I will love you forever. When they find my bones in the soil all they'll know is that my bones loved you.
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Posted by David M Willis

Hey! A week or so ago I sold an obsolete 3D-printed Jennifer figurine I handpainted! Well, here I am again with a 3D-printed hand-painted Sarah figurine! Why am I getting rid of it? Well, I thought mine should be a little tiny bit taller, so I reprinted her at a slightly larger scale and repainted her, but now I have this 5% smaller Sarah that’s surplus to requirements. So she’s getting auctioned.

Like Jennifer, this Sarah is about 6 inches tall, printed out of PLA plastic, and handpainted by me! You can go bid on her. Auction ends in 4 days.

Or, if you have a 3D printer of your own, you can go grab the file for yourself on Cults. I won’t paint it, though!

Ludic Narrans

Mar. 28th, 2026 11:23 pm
[syndicated profile] zarfhome_blog_feed

Posted by Andrew Plotkin

Hey, remember I was in a game studies essay collection that just came out? I'm in a new game studies interview collection that just came out!

Ludic Narrans (Playing it Straight) / Stories of/by/for the Fields of Play / Drew Davidson, Emily Matheny, et al. Ludic Narrans (Playing Around) / Stories of/by/for the Fields of Play / Drew Davidson, Emily Matheny, et al.

This one isn't about game design, though. It's not lectures at all -- I promise you are in no danger of learning to do anything in particular. The book is about play as a general concept. A bunch of people from different walks of life, talking about play. How we play; how we create play; where we play; how we learned to play; why we play. And on.

The project sprouted from a series of interviews and questions organized by Drew Davidson. I agreed to talk to Drew, and so did a lot of other people, and this book is the result. "A playful thematic oral history of the stories shared," as the blurb page says.

Like the Kaleidoscope, Ludic Narrans messes with the idea of linearity. Two editions are available: Playing it Straight is organized by topic, whereas Playing Around interleaves topical sections in a playful fugue. Same content, variable structure.

Names you might recognize: Jenova Chen, Naomi Clark, Mia Consalvo, James Ernest, Rami Ismail, Jim Munroe, and no doubt others. And me of course.

Both editions are available as free PDFs. (See the "Download" links on the book pages.) The text is under a Creative Commons license (BY-NC-ND).

Or you can pay for either print or ebook editions at Lulu. Note that each print edition is itself available in two forms. The only difference is the interior illustrations, printed in color or monochrome. (They're nice illustrations but I wouldn't call them central to the book's presentation.)

Once again, I'll quote a single line from one of my bits:

never been designed for. This is why tool programming starts out easy and then turns into a

Grab the book to read the rest!

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Posted by John Gruber

Stephen Hackett, at 512 Pixels:

I’ve thought a lot about the bad timing Jones mentions. Had Apple stuck to the original timeline, and killed off the 2013 Mac Pro in favor of an iMac “specifically targeted at large segments of the pro market,” back in 2017, Apple could have avoided putting out the best Intel Mac ever, less than a year before the transition to Apple silicon.

Did Apple know in 2017 that 2020 was the year the M1 would make it out of the lab? Probably not, but it doesn’t make the timing any less painful.

Apple might not have had 2020 set in stone for the Apple Silicon transition, but in 2017, they definitely knew that Apple Silicon was the future. I think they knew that years before 2017, and in broad strokes, that’s why 2015–2020 was such a bad period for Mac hardware. They didn’t ship a retina MacBook Air until 2018. The 12-inch MacBook was beautiful but expensive and seriously underpowered. And nothing suffered more than the Mac Pro in that stretch. I think Apple knew that the future was on their own silicon, but in the meantime, they just couldn’t get it up for the last five years of the Intel era.

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Adventures in Mamboland

"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

Yeah. That sounds about right.

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