post-beach

May. 25th, 2010 02:28 pm
jazzfish: Jazz Fish: beret, sunglasses, saxophone (Default)
[personal profile] jazzfish
Martin Gardner, RIP. Pop's copies of (some of) Gardner's collected Mathematical Games columns from Scientific American made math fun, although I never associated them with "math" as a discipline. (What do you mean, I could make that into a vocation?) And Annotated Alice is an absolute classic, and you are seriously missing out if you've not read it.

Last week was my gaming group's annual week-long beach trip. It's starting to feel a bit more, I don't know, like a normal thing to do. Like I can go and just relax, and not worry so much about being surrounded by people.

I played a lot of games, of course. I brought along a pre-release copy of Innovation and got a lot of practice teaching that, but not a lot of practice at actually winning. It's a moderately chaotic card game with a loose civ-building theme and a very neat mechanic in the form of 'splaying' piles of cards to get some use out of the ones on the bottom. It also lets you possibly blow up the world if things are going poorly. What's not to like?

I also played my first game of crayon rails. My second and third as well. These are economic/logistics games that have each player constructing a rail line across a map (I played "Sci-fi Mars," "Europe," and "Generic Fantasy Setting") between cities, and picking up and delivering goods to/from the cities. They're pretty much exactly the kind of thing I like: efficiency and pathbuilding and theme. For times when I'm not really all that interested in playing directly against other people I think they'll do well. (It didn't hurt that I won all three. . .)

The only other game of particular note I played was Stronghold, which I've been interested in for awhile now. It's a two-player game with one player assaulting the other's castle. The invader can do various things, like building catapults or casting spells, but everything zie does gives the defender more time to prepare, in the form of action tokens. After one play as the defender I think I liked it but I'm not sure how often I'll get a chance to play.

There was also beach-walking and swimming and thrift-storing and a pilgrimage to Island Books (the smaller one in Kitty Hawk, not the awesome two-story one up in Corolla), and crepes for breakfast, and donuts from Duck Donuts, and sleeping lateish and a big bathtub and good company and generally a pretty nice week off. I did not get badly sunburnt, thanks to grey weather for much of the week making it more exciting to stay inside. I also didn't get any writing done, or finish reading Anathem. Oh well.

It was. . . differently masking than usual. And nice to be able to let the gamer part of me out for an entire week. Even Origins doesn't really have the same vibe, there's too much other noise there, too many people I don't know.

We came home on Satyrday through the obligatory 95N traffic, which included a car fire this time. I don't think I've ever driven past a still-going car fire before. It was. . . kinda scary, honestly. The entire front half was engulfed in flames. I was a lane and a half away and I felt warm as I drove by.

The cats were more or less happy to see us. At least, they were both willing to sit on the couch with us Satyrday evening and most of Sunday, which I suppose counts as a welcome.

Work is very much not the beach. Even if they let me go barefoot most of the time.

Date: 2010-05-25 07:32 pm (UTC)
rbandrews: (Default)
From: [personal profile] rbandrews
Stronghold: I actually own this, and I like it a great deal. I would be up for a game or two at Origins.

Crayon Rails: I think this is one of the cases where I got turned off of a type of game based on the people who play it, rather than the game (which I've never actually tried). I would like to try it if it's as you say, since I really like things that aren't confrontational now. Part of why I like Loyang so much is that about all you can do to someone else is not give them as good a card as they'd like.

I'm very interested in what you think of Anathem. How far along are you?

Date: 2010-05-26 05:58 pm (UTC)
rbandrews: (Default)
From: [personal profile] rbandrews
I shall endeavour to fit it in my luggage. How does the board room work, anyway, do we bring our own games in or what?

Crayon rails sound a little like Transamerica, or Power Grid. Which I guess makes sense.

Good, then you've gotten past the boring bit where he's at the north pole.

Date: 2010-05-27 06:09 pm (UTC)
rbandrews: (Default)
From: [personal profile] rbandrews
I read the chapter about the pole in one sitting, because I knew if I stopped I wouldn't want to pick it up again.

Glad to know I can check things out; I won't have to worry about trying to pack Dungeon Lords into my suitcase. Which reminds me, I need a suitcase. I tossed mine when I moved (it was quite old and busted).

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"Jazz Fish, a saxophone playing wanderer, finds himself in Mamboland at a critical phase in his life." --Howie Green, on his book Jazz Fish Zen

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