the moving pictures
Feb. 25th, 2010 10:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What's it making? Why, it's making BITs. OMG WANT. [via
chaobell]
Rayman 2, the game that's been ported to more consoles than I can comfortably count, gets one more. Sweet.
A two-minute film featuring Owly, who is of course adorable.
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Rayman 2, the game that's been ported to more consoles than I can comfortably count, gets one more. Sweet.
A two-minute film featuring Owly, who is of course adorable.
no subject
Date: 2010-02-26 04:45 am (UTC)I want to believe that they had a lot of foresight and made the code very modular and abstracted away all hardware concerns, so that it's easy to port. I want to think that the codebase is beautiful and loosely-coupled, that there are unit tests everywhere to quickly find regressions on new hardware.
But I don't.
My mental image of Rayman 2 is a dark, locked room with three or four programmers huddled in a corner, clutching laptops and half-empty bottles of whiskey, haunted by the prospect of looking at that code ever again.
The door opens and a triumphant businessman in an expensive suit grins and says "we got a new platform!". He flips a small object into the room and closes the door; as the lock clicks an iPhone clatters to the ground.
The programmers groan, and open laptops and bottles in one motion.
no subject
Date: 2010-02-26 04:32 pm (UTC)