Quick recap plus a core sample
Mar. 7th, 2007 11:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mm. Three weeks, and that one not terribly interesting anyway. I've been a bit busy.
I went to the beach the weekend after Valentine's, and hung out with my parents, my aunt Susan, and
uilos. It was good to have a chance to not do much, but it reinforced my idea that vacation and family don't really mix. Good to know for future reference.
The weekend after
uilos and I headed down to Blacksburg for an actual vacation. We played games, ate dinner at Zeppoli's, enjoyed the mountains, and in general had a really good time. I wouldn't want to live in B'burg again, but I do miss some of the people, and the gaming with good friends. And Zeppoli's.
I've started playing in not one but two RPGs. The Compleat Strategist is hosting a Burning Empires game, which is three parts neat space opera about body-snatching aliens invading a planet (which we build during character creation) to one part adversarial strategy game. The GM is actively playing /against/ the players. I'm not sure what I think of it. I'm in the interesting situation where what my character wants is in line with what the GM wants. So, until I know that these body-snatching aliens are actually trying to take over the planet, I'm kind of stuck with destabilizing it and severing its ties with one empire in preparation to having it taken over by another. That part's kind of frustrating. Other than that, I'm having fun. I don't think I've ever gotten a chance to play a subtle political manipulator before. It's a trip.
The system has a fairly complex and gamey mechanic for dealing with firefights and "duels of wits." Essentially, you plan out what you're going to do for three rounds, and then figure out how that affects the combat scene or the argument (and how it's affected by the other party's choices) and roll dice. I've (thankfully) not gotten into a real fight, but the duel of wits mechanic works well. It's slow, though, and people who aren't involved may well feel kind of left out. (To the left, it makes it easier for those without mad fast-talking skills in real life to fake them without resorting to "oh, I just roll it.") So: I like it, I think, but I don't think I'd want to use it myself. I tend towards the rules-lighter games in any event.
The other game I'm involved in just started up last night. It's
scraun23's 2001 game. We're cavemen. (Well, I'm a caveman, the rest are cavewomen. Close enough.) We've got all the normal cavepesron skills like fire-starting and gathering and spear-use. After last session we also all have Nanotech Manipulation. This promises to be interesting.
And I don't know how interesting this will actually be to anyone, but it seems like a neat idea. I've taken a core sample of my bookshelves and am posting it here. What this means is that I've taen the tenth book on each (fiction) shelf and written a bit about it. The result is a pretty random selection of what I've got, and will (I hope) be at the very least entertaining.
I went to the beach the weekend after Valentine's, and hung out with my parents, my aunt Susan, and
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The weekend after
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I've started playing in not one but two RPGs. The Compleat Strategist is hosting a Burning Empires game, which is three parts neat space opera about body-snatching aliens invading a planet (which we build during character creation) to one part adversarial strategy game. The GM is actively playing /against/ the players. I'm not sure what I think of it. I'm in the interesting situation where what my character wants is in line with what the GM wants. So, until I know that these body-snatching aliens are actually trying to take over the planet, I'm kind of stuck with destabilizing it and severing its ties with one empire in preparation to having it taken over by another. That part's kind of frustrating. Other than that, I'm having fun. I don't think I've ever gotten a chance to play a subtle political manipulator before. It's a trip.
The system has a fairly complex and gamey mechanic for dealing with firefights and "duels of wits." Essentially, you plan out what you're going to do for three rounds, and then figure out how that affects the combat scene or the argument (and how it's affected by the other party's choices) and roll dice. I've (thankfully) not gotten into a real fight, but the duel of wits mechanic works well. It's slow, though, and people who aren't involved may well feel kind of left out. (To the left, it makes it easier for those without mad fast-talking skills in real life to fake them without resorting to "oh, I just roll it.") So: I like it, I think, but I don't think I'd want to use it myself. I tend towards the rules-lighter games in any event.
The other game I'm involved in just started up last night. It's
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
And I don't know how interesting this will actually be to anyone, but it seems like a neat idea. I've taken a core sample of my bookshelves and am posting it here. What this means is that I've taen the tenth book on each (fiction) shelf and written a bit about it. The result is a pretty random selection of what I've got, and will (I hope) be at the very least entertaining.
- Robert Graves, The White Goddess. Cracktastic examination of the theory that the Celts are descendents of the ancient Greeks. No, really. There's a reason I file this in Fiction.
- Lloyd Alexander, The Illyrian Adventure. Vesper Holly is the apotheosis of the generic Alexandrine heroine. I love these books, as much for the poor benighted narrator as for Vesper herself.
- John Bellairs, The Best of John Bellairs. The three Lewis Barnavelt books in one volume. The first one (The House with a Clock in the Walls) is illustrated by Edward Gorey, and is also a really good read. The other two are alright.
- Steven Brust, To Reign in Hell. SteelDragon Press edition, signed by Brust and illustrator Kathy Marschall ("Kathana e'Marish'Chala"). I think this is the single most expensive book I own.
- Raphael Carter, The Fortunate Fall. Beautiful, heartbreaking, and incomparably complex. I adore this book. I wish Carter would write more, dammit.
- Samuel R. Delany, Neveryòna. I read this for F&SF with Zaldivar. I can't recall a thing about it, other than that it was a) good and b) difficult.
- Fydor Dostoevsky, The Brothers Karamazov. A gift from my late grandmother, one of four or five things I own that I can trace back to her. I should read this.
- George Alec Effinger, Irrational Numbers. Short stories by the author of the Budayeen books. They're alright; not great, worth reading once. Darker than I'd expected, in a vicious way.
- Frederick Forsyth, Avenger. Forsyth has written some of my favorite spy novels (Day of the Jackal, The Deceiver). I picked this one up cheap for when I feel the need to read another spy novel, but the jacket copy never really drew me in.
- Joe Haldeman, The Forever War. I bet this would make an interesting counterpart to Scalzi's Old Man's War. I should reread it.
- Franz Kafka, The Trial. Mm, tasty tasty existentialism, with a hefty dose of the absurd. Good stuff.
- Ursula K. Le Guin, Tales from Earthsea. In which Le Guin goes all Tolkien (Christopher) on Earthsea. I loved this book. Your mileage may vary depending on your tolerance for backstory that doesn't pretend to be anything but.
- Haruki Murakami, A Wild Sheep Chase. By the author of Hard-Boiled Wonderland and the End of the World (that's one book title). On my to-read list, towards the middle.
- Beatrix Potter, The Tailor of Gloucester. A wonderful Christmas story, with such amazing cadences for reading aloud! "In the time of swords and periwigs and full-skirted coats with flowered lappets . . ."
- J.K. Rowling, Harry Potter and the Goblet of Fire. Pop's copy, along with the rest. I'll read them when number seven comes out. I guess I'm sort of obligated to /buy/ seven in hardback now, though.
- Robert Silverberg, Kingdoms of the Wall. Why do I still have this? It was only okay, and I doubt I'll ever be seized with the desire to reread it. One never knows, I guess.
- Amy Thomson, Storyteller. This looks really cool, and is on my list immediately following my next bout of Gene Wolfe, which is next.
- Vernor Vinge, The Collected Stories of Vernor Vinge. I rescued this from the returns cart at Walden's one day. I'm glad I did. Some nifty stuff in there.
- Gene Wolfe, Sword and Citadel. New Sun part two. I'm not sure what there is to say about these, other than that you should read them.
- Roger Zelazny, Jack of Shadows. The book that taught me that stories end when they need to, not when I want them to. Best closing line in literature.