YES DAMMIT I'M WEARING SHOES
Dec. 4th, 2003 08:24 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's snowing here. Dunno if it's snowing in Bleaksburg, but it's definitely snowing here. "Silent blanket of white" etc. Time to break out my boots. Sadly my moonboots have gone the way of all flesh, or at least all things exposed to the horrid salt mush of Bleaksburg snow, so it'll have to be my leakish fourteen-year-old hiking boots.
I'm pretty bad about passing news on to my players, so I'll do it now before I forget: Z has withdrawn from Changeling, citing a dislike of playing in the world (as distinct from a dislike of the world). We're still go for this Satyrday night, though, and I'll have info out by email by Satyrday noon, and probably by Friday night.
. . . yeah. I'm less upset/mad/miserable than I was last night. When you've got a minute let's meet in Crete / And we'll be doing it / Doing the thing / The thing you do in Denver when you're dead Things haven't gotten any better but distance gives perspective, and it is, in fact, only money. "We're not doing this for the money. We're doing it for a LOT of money!" Right now I'm enjoying the new Cale, about to go do the Le Guin reading for the day. When I get home I'll do a good deal of the work on my Script paper (cos, well, it's small and easy, as opposed to the ongoing hell of Shakespeare and the research-needing pain of Le Guin), and work on the Changeling write-up, and most likely play some Prime in there, too.
O yes: Metroid Prime. Wins the prize for Attention to Detail hands down. I mean, you're in a battlesuit. No big deal; lots of first-person games have at least implied that you're in a battlesuit. Prime, though, goes all-out with it. You climb out of a lake and you can see the water running down off your visor. . . in the bright flash of weapons-fire in the darkness you occasionally glimpse your reflection off the visor. . . some electrical enemies will scramble your view with static if they get too close. . . at the point where, standing near a waterfall, there were water droplets hitting the faceplate I gave up and revelled in the sheer beauty of it. Gameplay's pretty darn rockin as well.
Um. Aaron Foss has kindly made his thoughts available, and they jive pretty well with my own. Except that I don't really miss the third-person perspective, like, at all. My only gripe is that it's hard to look up at things, and I occasionally get stuck on stuff when dodging sideways. Between this, Eternal Darkness, and the goodness that is Super Monkey Ball (to say nothing of Zelda, since I haven't actually played it yet), I am quite happy with my choice of a GameCube over the other two consoles.
I'm pretty bad about passing news on to my players, so I'll do it now before I forget: Z has withdrawn from Changeling, citing a dislike of playing in the world (as distinct from a dislike of the world). We're still go for this Satyrday night, though, and I'll have info out by email by Satyrday noon, and probably by Friday night.
. . . yeah. I'm less upset/mad/miserable than I was last night. When you've got a minute let's meet in Crete / And we'll be doing it / Doing the thing / The thing you do in Denver when you're dead Things haven't gotten any better but distance gives perspective, and it is, in fact, only money. "We're not doing this for the money. We're doing it for a LOT of money!" Right now I'm enjoying the new Cale, about to go do the Le Guin reading for the day. When I get home I'll do a good deal of the work on my Script paper (cos, well, it's small and easy, as opposed to the ongoing hell of Shakespeare and the research-needing pain of Le Guin), and work on the Changeling write-up, and most likely play some Prime in there, too.
O yes: Metroid Prime. Wins the prize for Attention to Detail hands down. I mean, you're in a battlesuit. No big deal; lots of first-person games have at least implied that you're in a battlesuit. Prime, though, goes all-out with it. You climb out of a lake and you can see the water running down off your visor. . . in the bright flash of weapons-fire in the darkness you occasionally glimpse your reflection off the visor. . . some electrical enemies will scramble your view with static if they get too close. . . at the point where, standing near a waterfall, there were water droplets hitting the faceplate I gave up and revelled in the sheer beauty of it. Gameplay's pretty darn rockin as well.
Um. Aaron Foss has kindly made his thoughts available, and they jive pretty well with my own. Except that I don't really miss the third-person perspective, like, at all. My only gripe is that it's hard to look up at things, and I occasionally get stuck on stuff when dodging sideways. Between this, Eternal Darkness, and the goodness that is Super Monkey Ball (to say nothing of Zelda, since I haven't actually played it yet), I am quite happy with my choice of a GameCube over the other two consoles.
no subject
Date: 2003-12-04 05:26 am (UTC)no subject
Date: 2003-12-04 05:30 am (UTC)no subject
Date: 2003-12-04 05:45 am (UTC)I know: preaching, choir.