(no subject)
Sep. 6th, 2001 08:07 pmi am tired and uncreative. this makes work difficult. it also makes slacking at work difficult, since to slack effectively i need to _look_ busy. OTOH, no one is in here right now.
you know, i was all about this job when i got here. but it's becoming more like working at exegetics every day. not nearly as bad, of course. there is no Favored Son, and there are no twelve-hour days yet. but the general feeling of "you'll work overtime because everyone else has to". the overly laissez-faire attitude towards testing and documentation. (dan actually said "what we need to do is take a month off from adding new features and just sit down and test this thing fully." he won't do it, but he said it. that made me feel better. he then blew off my next three bug reports as mere graphics errors and unimportant.)
which goes some way towards explaining why i don't feel too bad goofing off when i should be redoing the index, or making sure graphics are in the right format, or even testing. at this point i'd say roughly one in four of the bugs i find warrant mention other than "put it in DCL [the bug tracker]". of those, perhaps one in three will be fixed within two days, and the rest languish in obscurity for anywhere from two weeks to three months (or longer-- that's as long as i've been here, though). this is less than a ten percent return on my work. this is, shall we say, insufficient. and the documentation is no better; no one whatsoever cares what changes are made to it. this is to be expected, though; no one in the company needs to look at the documentation. makes sense.
today i feel ennui. on-wee. lethargy. dissolution. (what a good word. i'll have to remember it.) i feel like things fall apart, and i can't get up the energy to care. good thing i've only got the one class, and that the professor is decent. also good thing that going to class = not being at work, which is a good enough reason to go.
whee. another hour and a half and then i can go home.
you know, i was all about this job when i got here. but it's becoming more like working at exegetics every day. not nearly as bad, of course. there is no Favored Son, and there are no twelve-hour days yet. but the general feeling of "you'll work overtime because everyone else has to". the overly laissez-faire attitude towards testing and documentation. (dan actually said "what we need to do is take a month off from adding new features and just sit down and test this thing fully." he won't do it, but he said it. that made me feel better. he then blew off my next three bug reports as mere graphics errors and unimportant.)
which goes some way towards explaining why i don't feel too bad goofing off when i should be redoing the index, or making sure graphics are in the right format, or even testing. at this point i'd say roughly one in four of the bugs i find warrant mention other than "put it in DCL [the bug tracker]". of those, perhaps one in three will be fixed within two days, and the rest languish in obscurity for anywhere from two weeks to three months (or longer-- that's as long as i've been here, though). this is less than a ten percent return on my work. this is, shall we say, insufficient. and the documentation is no better; no one whatsoever cares what changes are made to it. this is to be expected, though; no one in the company needs to look at the documentation. makes sense.
today i feel ennui. on-wee. lethargy. dissolution. (what a good word. i'll have to remember it.) i feel like things fall apart, and i can't get up the energy to care. good thing i've only got the one class, and that the professor is decent. also good thing that going to class = not being at work, which is a good enough reason to go.
whee. another hour and a half and then i can go home.